Arma 3
Warriors Haven Framework
Showing 11-15 of 15 entries
< 1  >
Update: 4 Jul @ 5:37pm

- Add enemy ship patrols to Annex Region mission
- Add CSAT and AAF tanks to vehicle spawner
- Improve vehicle spawner functions to allow placement in water
- Fix vehicle spawning potentially triggering excessive position checks
- Fix respawning naval vehicles aligning themselves with underwater surface normal
- Fix particle effects preventing vehicles from respawning

Update: 3 Jul @ 10:34pm

- BREAKING CHANGE: Reduce default global recruit limit from 40 to 24 units
- Add vanilla CSAT and AAF APCs, helicopters, and planes to vehicle spawner
- Add civilian plane for transport pilots in vehicle spawner
- In Secure Caches mission, delete caches to indicate that they've been secured
- When being revived, prefer equipping the player's last drawn weapon
- Improve detail in vehicle lock messages to show which role/player is allowed
- (Tanoa port) Prevent dynamic weather changes for ten in-game days
- (Colombia port) Increase fog to 10% and prevent dynamic weather
- Exempt vanilla debug console from BE filters template
- Exempt ACE-related variables from BE filters template

Update: 2 Jul @ 8:04pm

- BREAKING CHANGE: Disable skip time actions by default
- Hold recruit self-reviving for longer by default to give player medics more time to reach them
- Always enable skip time actions for admins regardless of CBA setting
- Allow JTACs to report targets from inside gunner/commander seat of any vehicle
- Initialize vanilla settings more reliably in pre-init environment
- For new players, show introduction hint up to ten times
- (Tanoa port) Increase fog to 5% and keep overcast forecast to 30%

Update: 1 Jul @ 5:49pm

- Fix missions missing from SP Scenarios menu
- Fix mission names not showing their map origin correctly

Update: 1 Jul @ 5:03pm

- Publish this all-in-one mod :)
- Add single-dependency gamemode port for UMB Colombia
- Exclude incapacitated OPFOR units when counting active hostiles in various missions