Arma 3
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Warriors Haven Framework
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Data Type: Mod
File Size
Posted
Updated
31.842 MB
1 Jul @ 5:03pm
27 Jul @ 8:33am
14 Change Notes ( view )

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Warriors Haven Framework

Description
Warriors Haven Framework
Warriors Haven Framework is our attempt at building an I&A gamemode from the ground up, porting over features we've developed in our own modification of Quiksilver's Invade & Annex, and rewriting other systems to make it easier for us to develop new objectives and functionality.

Source code: https://github.com/Warriors-Haven-Gaming/WHFramework

Map List
This mod contains seven map ports, some of which require additional mods to play:
- Altis
- Tanoa
- Drakovac (Map)
- Mogadishu (Modpack)
- Regero (Modpack)
- UMB Colombia (Map)
- Yulakia (Modpack)

All requirements are optional, and this mod will hide maps with missing dependencies as necessary.

Features
Warriors Haven Framework provides a reoccurring main objective and side objectives procedurally generated across the map, using terrain features and marked locations to take full advantage of the map's topography. The main objective aims for infantry-focused combat, providing lightly armored vehicles and turrets that players can dispatch with their firearms alone. However, players can also opt for combined arms tactics, with dozens of ground and aerial vehicles to choose from.

Worried about playing this gamemode alone? Recruits are always available to fight with you, capable of reviving and sustaining themselves in prolonged firefights. When you get incapacitated without a medic nearby, use up your medical supplies to revive yourself and get back into combat. If you're not keen on driving across the map to reach the next objective, request a halo jump from anywhere and dive down in a line of parachutes.

Factions
The following vanilla factions are always available for OPFOR:
- CSAT
- CSAT (Pacific)
- AAF
- LDF
- Syndikat
- NATO *
- NATO (Pacific) *

Additional factions are supported with the following CDLC and mods:
- Expeditionary Forces
- Western Sahara
- CUP Vehicles and Units
- RHSAFRF

* To fight against BLUFOR factions, you must enable them in the gamemode's CBA Settings. These factions are converted to the OPFOR side when spawned.

How do I play?
Once subscribed, you can start the gamemode from Scenarios in the main menu, or host it by going to Server Browser > Host Server and selecting Warriors Haven Framework from the appropriate map. Beware that if you play the SP version from the Scenarios menu, you will not be able to respawn when you die and will have to restart the mission each time. As such, we recommend hosting it as a LAN server.

For dedicated server hosters, you can also host the gamemode directly from the mission files on our Releases[github.com] page. This allows players to join without installing our mod, which is particularly helpful with our vanilla ports like Altis and Tanoa.

Dedicated server hosters may also consider using our suggested BattlEye filters[github.com] to improve security. See this DayZ BattlEye Guide[opendayz.net] for more information.

CBA Settings
Installing CBA_A3 allows server hosters and players to customize the gamemode to their liking in the Configure Addons menu. Various settings are provided for OPFOR factions, skill levels, max recruits, vehicle Active Protection Systems, self-reviving, number of objectives, and more. Without CBA_A3, the default settings are always used.

ACE Compatibility
Certain features like damage reduction and our revive system are disabled when ACE is loaded. However, we don't normally test ACE with this gamemode, so you may encounter issues with it.

Recommended Modpacks
Not sure of what mods to play with? Try one of our curated modpacks below:
- Gung Ho Collection (14 mods)

Can I publish derivatives of this gamemode?
Warriors Haven Framework is written under the MIT license, so you are free to modify and redistribute it as long as you retain the original license in your project. However, we recommend following these guidelines if you plan on publishing your version to the workshop:
  1. Remove "Warriors Haven Framework" from the workshop title.
  2. Include WHF somewhere in the title, for example "WHF Remastered" or "The Righteous Spearhead (WHF)".
  3. In the description, add a notice explaining that your version is a derivative of Warriors Haven Framework.
  4. Under the above notice, include either a link to this workshop page, or a link to our GitHub repository.
11 Comments
Diogenes Horrigan 23 Jul @ 12:06pm 
Thank you so much!
thegamecracks  [author] 23 Jul @ 11:50am 
If you download the source code then yes, you can edit a few files to add in new factions, and then export your mission from Eden Editor to use it in multiplayer. This commit [github.com] shows (almost) everything involved in adding a new faction, which is registering the classnames, dependent addons, and a CBA checkbox.
Diogenes Horrigan 23 Jul @ 11:37am 
Is there a possible way to edit custom factions?
thegamecracks  [author] 14 Jul @ 5:00pm 
The mod itself doesn't contain a full or modified copy of the map. It's basically just an Eden Editor scenario that uses the Mogadishu map, so yes, all the map's jankiness still exists, like the invisible and missing building collisions.
Giggs 14 Jul @ 4:53pm 
I saw you have Mogadishu in your mod, did you fix the AI pathing issues or just a straight reupload?
thegamecracks  [author] 14 Jul @ 4:51pm 
What issue are you referring to, like is there a missing dependency?
Giggs 14 Jul @ 4:45pm 
Did you fix Mogadishu?
AIF_Infantrymen 3 Jul @ 9:06pm 
is there way to whitelist\blacklist Arsenal?
Puffin_Nugs 2 Jul @ 5:22am 
Aye alright thanks
thegamecracks  [author] 2 Jul @ 4:41am 
A fully-fledged AI v. AI system would be out of scope for us capturing the essence of Invade & Annex. However, a few days ago in the ARMA discord, I saw a rewritten Hetman Multiplayer by Atlas, generating battles around the map with AI high command on both sides. Their mission is WIP, but it sounds like something you're looking for!