Arma 3
Warriors Haven Framework
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Update: 2 Aug @ 4:18pm

- BREAKING CHANGE: Change "Skip Time Cooldown" CBA setting to measure in seconds instead of minutes
- Add gamemode port to Mehland by "A RoadBlock made of Nuggets" (see required modpack)
- Improve vehicle respawning system to preserve vehicle animations, textures, and pylons
- Increase group / vehicle dynamic simulation distances from 500/350m to 750/750m
- Increase dynamic simulation moving coefficient from 2x to 2.5x
- Change various CBA settings to use HH:MM:SS time format for convenience
- Increase Signal Flares "Check Interval" maximum value from 30s to 1min
- Increase "Detain Cooldown" maximum value from 30s to 1min
- Adjust "Self-Revive Delay" allowed range from [0, 180] to [3, 600]

Update: 27 Jul @ 8:33am

- Add BorderCrossing and ViewPoint location types for Annex Region mission
- Add CBA setting to customize which location types are used by Annex Region mission
- Add CBA setting to optionally filter out unnamed locations from Annex Region
- Show total crates in task title for Defend Aid Supplies mission
- Increase Respawn Vehicle action distance from 5m to 10m
- Allow `<string> callExtension <string>` syntax for TFAR compatibility
- Fix regression in last update preventing enemy CAS reinforcements from spawning (again)

Update: 18 Jul @ 4:10pm

- (Altis port) Fix unintentional dependency on CBA_A3

Update: 18 Jul @ 6:35am

- Significantly optimize enemy CAS targeting algorithm
- Fix ungarrisoning units sometimes receiving [0,0,0] waypoints

Update: 15 Jul @ 11:02am

- Fix enemy CAS reinforcements not spawning from main mission as intended

Update: 15 Jul @ 9:21am

- BREAKING CHANGE: Spawn enemy armor and anti-air vehicles in Annex Region by default
- BREAKING CHANGE: Reduce default halo jump anti-air distance from 2000m to 1000m
- BREAKING CHANGE: Increase default Annex Region threshold from 55% to 75%
- BREAKING CHANGE: Increase default minimum side missions from 1 to 2
- BREAKING CHANGE: Rename `WHF_noHaloJump` area prefixes to `WHF_halo_restricted`
- (Altis port) Remake main operating base at the AAC airfield
- Add single-dependency gamemode port to Drakovac by Sgt.Enfisk
- Add friendly fire safezones, enabled by default within 500m of all respawn markers
- Add `WHF_safezone` special area markers for custom maps to mark friendly fire safezones
- Add `WHF_deadzone` special area markers for custom maps to exclude areas from mission generation
- Improve reliability of UAV ownership system, particularly with JIP players
- Disable default earplugs keybind [End] when in Zeus interface
- Prevent players from assembling FPV drones within friendly fire safezones
- Enable Role Selection's Respawn button within safezones, alongside respawn marker proximity
- Optimize marker-based area checks, primarily in halo jumping conditions

Update: 9 Jul @ 11:15pm

- Add map-wide enemy CAS reinforcement system managed by Annex Region mission
- Add vehicle spawner entry: AH-9 Pawnee
- Improve leniency of artillery and AAA missions by counting disabled / unmanned vehicles
- Increase Destroy Barracks and Destroy Roadblock thresholds to 80%
- Set higher priority for rearm and role selection actions
- Further increase camouflage coefficient of sniper role
- Require engineer role to spawn IFV-6a Cheetahs
- Fix Active Protection System intercepting missiles launched from its own vehicle (most noticeable with anti-air)
- Fix player-manned turrets in vehicles not rearming when serviced by driver
- Fix reporting JTAC targets sometimes failing despite audible beep and cooldown
- (Tanoa port) Use normal M320 sniper variant in default loadout

Update: 7 Jul @ 8:15pm

- Add context menu action for respawning vehicles
- Add vehicle spawner entry: CH-49 Mohawk
- Disable collisions on vehicle spawner previews
- Rename "Load Last Loadout" action to "Heal & Rearm"
- Hide non-functional, in-vehicle repair actions from static repair depots
- Use dedicated Secure Cache function for BE filter compatibility
- Exempt `NVG_Target` from BE filters
- Fix players gaining access to aircraft channel while parachuting
- Fix recruits not urgently self-reviving when drowning in water
- Fix being able to open inventory of arsenal boxes

Update: 6 Jul @ 6:42pm

- BREAKING CHANGE: Add server setting for night time multiplier, 40x by default
- Add keybind to holster current weapon on foot, [4] by default
- Add vehicle spawner entries: Speedboat HMG, Xi'an VTOL
- Add completion chat messages for more side missions
- Increase maximum time multiplier CBA settings to 120x
- Confirm and report JTAC targets via datalink to friendly vehicles
- Automatically lower player's weapon while doing various actions
- Rename "Destroy Barracks" and "Destroy Roadblock" missions to "Neutralize X"

Update: 6 Jul @ 8:00am

- Add music tracks when first entering gamemode per game session
- Add Role Selection GUI respawn button to teleport to the player role's designated respawn
- Add server setting to toggle service actions near repair depots
- Allow service actions to be used with ACE Repair present
- Remove "Laws of War DLC: Scenario Completed" track from mission completion
- Fix priority check for overlapping music tracks
- Fix potential TOCTOU race condition when overlapping music tracks