Arma 3
Warriors Haven Framework
11 Comments
Diogenes Horrigan 23 Jul @ 12:06pm 
Thank you so much!
thegamecracks  [author] 23 Jul @ 11:50am 
If you download the source code then yes, you can edit a few files to add in new factions, and then export your mission from Eden Editor to use it in multiplayer. This commit [github.com] shows (almost) everything involved in adding a new faction, which is registering the classnames, dependent addons, and a CBA checkbox.
Diogenes Horrigan 23 Jul @ 11:37am 
Is there a possible way to edit custom factions?
thegamecracks  [author] 14 Jul @ 5:00pm 
The mod itself doesn't contain a full or modified copy of the map. It's basically just an Eden Editor scenario that uses the Mogadishu map, so yes, all the map's jankiness still exists, like the invisible and missing building collisions.
Giggs 14 Jul @ 4:53pm 
I saw you have Mogadishu in your mod, did you fix the AI pathing issues or just a straight reupload?
thegamecracks  [author] 14 Jul @ 4:51pm 
What issue are you referring to, like is there a missing dependency?
Giggs 14 Jul @ 4:45pm 
Did you fix Mogadishu?
AIF_Infantrymen 3 Jul @ 9:06pm 
is there way to whitelist\blacklist Arsenal?
Puffin_Nugs 2 Jul @ 5:22am 
Aye alright thanks
thegamecracks  [author] 2 Jul @ 4:41am 
A fully-fledged AI v. AI system would be out of scope for us capturing the essence of Invade & Annex. However, a few days ago in the ARMA discord, I saw a rewritten Hetman Multiplayer by Atlas, generating battles around the map with AI high command on both sides. Their mission is WIP, but it sounds like something you're looking for!
Puffin_Nugs 1 Jul @ 9:35pm 
Cool mod i like it how I want from an ARMA game but I wonder if there can be an option for solo players like me to have AI units spawning and going to the mission and engaging in the area kinda like the ARMA II War Welcome showcase mission. Would be great for insane AI warfare. Overall, it's a good mod/scenario.