RimWorld

RimWorld

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Update: 3 Aug @ 7:18am

Added

  • Loading time tracking and display features, all of which can be disabled in the settings.

Fixed

  • Don't allocate extra space for "mods have changed" label when it's not needed.

Update: 3 Aug @ 12:29am

Fixed

  • Accidentally made 'top' the default loading window position; now it's 'middle' as it should be.
  • Forgot to include translations for new setting.

Update: 2 Aug @ 10:53pm

Added

  • Loading window placement setting.

Update: 2 Aug @ 2:28pm

Fixed

  • Make sure we're not the mod RimWorld uses for language metadata even if we're loaded first.

Update: 29 Jul @ 7:20am

Fixed

  • Bug in string lookup code.

Update: 29 Jul @ 3:18am

Changed

  • Don't rely on RimWorld for translations as it's unreliable this early in the start-up process.

Update: 28 Jul @ 11:10pm

Added

  • Patch for Humanoid Alien Races so it doesn't run its 'load graphics' hook too early since we 'un-hang' the game during the initialization stage, which it relies on for correct timing.

Fixed

  • Add missing stage GenerateImpliedDefs.

Update: 28 Jul @ 9:59am

Fixed

  • Don't hook into delayed execution after the game has already loaded. (Stops constant loading screen flickering.)

Update: 28 Jul @ 9:32am

Changed

  • Made the integration with RimWorld be as uninvasive as possible to reduce the risk of mod incompatibilities.

Update: 27 Jul @ 3:44am

Changed

  • Restore the 'improved' PlayDataLoader patch after figuring out what the issue was. Also add some code to attempt to deal with potential future/uknown issues with other mods and a setting to turn it off again.