Space Engineers

Space Engineers

[Updated 2021] Wormhole Portal (Lightweight Stargate)
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Update: 30 Apr, 2015 @ 7:10pm

* Fix script for 01.080 game update.

Update: 26 Apr, 2015 @ 3:46am

* Fixed iris/shield collision model. Activating the iris should no longer send ships spinning.
* Fixed event horizon, iris, and shield appearing offset when moving with an active wormhole
* Fixed a few potential crashes
* Fixed crash placing a new ship block in the event horizon
* Improvement: Now the player's velocity will be relative to the gate. If the player moves at 104m/s through a gate on a ship travelling at 100m/s and the destination is stationary, the player will exit at 4m/s instead of 104m/s. The opposite is also true.

Update: 26 Mar, 2015 @ 11:02pm

* Fix crash when activating gate. Caused by changes to prefab loading.

Update: 15 Mar, 2015 @ 2:33am

* Added portal shutdown sound.

Update: 10 Mar, 2015 @ 11:00pm

* Temporarily remove death due to entering the wrong side of the gate
* Remove second redundant dummy control on DHDs.

Update: 16 Feb, 2015 @ 7:34pm

* Fixed death caused by no gravel in gates
* Reduced detection radius of gates. It should no longer affect you if you just walk around it, or approach it to grind.

Update: 16 Feb, 2015 @ 3:21am

* Fixed blueprints so blocks show up in Assembler again.
* Added a PowerCell to the dialer.

Update: 15 Feb, 2015 @ 6:19pm

* Remove some debug logging
* Fix mod name display in update notice

Update: 15 Feb, 2015 @ 5:30pm

* Fix multiplayer and enable full dedicated server support.

Update: 14 Feb, 2015 @ 4:58pm

* Rollback multiplayer changes due to regression with block revamp.