Space Engineers

Space Engineers

[Updated 2021] Wormhole Portal (Lightweight Stargate)
Showing 81-90 of 111 entries
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Update: 30 May, 2015 @ 9:09pm

* Added DX11 textures. Quality is far inferior to DX9, don't know why.
* Scripting changes: Will now execute multiple programming blocks if named or grouped.

Update: 29 May, 2015 @ 9:54am

* Fix for 01.084 game update

Update: 23 May, 2015 @ 8:59pm

* Remove physics from event horizon and iris. This means no more exploding gates.

Update: 22 May, 2015 @ 11:55pm

* Removed debug message.

Update: 22 May, 2015 @ 10:51pm

* Fixed case where portals without gravel wouldn't travel two-way.
* Added debug logging. If something happens, send %APPDATA%\SpaceEngineers\Storage\377773977.sbm_Stargate\Portal.log. The server side has more detail.

Update: 9 May, 2015 @ 3:13am

* Added block grouping support.
* Added LCD panel support, with provided textures.
* Code revamped, now allows door mods to work in the same world.
* Fixed programming block bug when closing portal.

Update: 7 May, 2015 @ 2:31pm

* Fix for game update 01.081.

Update: 3 May, 2015 @ 6:20pm

* Plug exploit with AutoDHD allowing players to find enemy gates.

Update: 2 May, 2015 @ 12:39am

* Added code to attempt to detect and recover from ships disappearing. Since I can't reproduce it, this code is untested.

Update: 1 May, 2015 @ 8:51pm

* Added [Autoclose=##] tag, which will force the portal to automatically close after ## seconds, no matter what goes through.