Space Engineers

Space Engineers

Azimuth Fighter Cockpit~(DX-11 Ready)
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Update: 6 Feb, 2022 @ 10:54am

Azimuth Cockpit Mod Update Notes(Update: February 2/6/2022): Mod Update: Cockpit Code Update
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=>Added the SBC cockpit entry to make cockpits target lockable.
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Update: 1 Jan, 2021 @ 2:20pm

Azimuth Cockpit Mod Update Notes(Updated- January 1/1/2021): Mod Update: Code Overhaul and Fixes Update.
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=>Re-added the LCD script so they will now re-appear in the cockpit properly. Sorry!

=>Updated Block Variants code so they now all show in one g-menu slot and no longer take multiple ones and also now works better on PC/Xbox when searching for blocks.

=>Fixed Missing cockpit file.(somehow this happened)

=>Added Descriptions to the LCD panels so it is MUCH easier to tell where they go now. :D (sorry this took so long).
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Update: 8 Apr, 2019 @ 3:47pm

Azimuth Cockpit Mod Update Notes(Update: April 4/8/2019): Mod Update: Animation Update.
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=>Fixed Astronaut was too far forward in the fighter cockpit seat.
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Update: 9 Mar, 2019 @ 10:30am

Azimuth Cockpit Mod Update Notes(Update: March 3/9/2019): Mod Update: Script Update.
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=>Updated DarkMist's Emissive Controls Script.
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Update: 3 Mar, 2019 @ 10:29am

Azimuth Cockpit Mod Update Notes(Update: March 3/3/2019): Mod Update: Script Update.
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=>Updated DarkMist's Emissive Controls Script.
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Update: 14 Jan, 2019 @ 12:18pm

Azimuth Cockpit Mod Update Notes(Update: January 1/14/2019): Mod Update:Script Update
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=>Added DarkMist's awesome script allowing you to change the Emissive colors on the blocks with Emissive's on them to whatever color you want! :D
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Update: 30 Jul, 2018 @ 3:02pm

Azimuth Cockpit Mod Update Notes(Update: July 7/30/2018): Mod Update: Survival Update Overhaul
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=>Added 7 Brand New Construction Model's to the Azimuth Fighter Cockpits- All three Cockpits now have Construction Stages/Models.
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Update: 6 Apr, 2018 @ 4:37pm

Azimuth Cockpit Mod Update Notes(Update: April 4/6/2018): Mod Update: LCD Panel Hotfix
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=>Fixed LCD Panels were missing the following code: <TextureAspectRadio>1</TextureAspectRadio>

=>Fixed images were being cutoff and not stretched over the whole screen, this has been fixed now.
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Update: 1 Apr, 2018 @ 12:48pm

Azimuth Cockpit Mod Update Notes(Update: April 4/1/2018): Mod Update: Model Fixes and code adjustments.
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=>Removed the code line from the Cubeblocks.sbc data file for the LCD's, now the game engine decides which aspect ratio to use for the text and images you place/type to show on the screen.
==>This means that text and images will show up much better now and won't be cutoff any longer.

=>Further adjusted the bottom center LCD screen to not cover up the cockpits awesome emissive lines on the interior.

=>Made custom GUI icons to assist in helping to show where to place the LCD screens.

=>Changed the display names to dictate where they are when looking forward from the cockpit and will no longer be upside down or reversed, so when you go to setup the LCDs you will be setting up the correct one. :D
==>Huge thanks to Neimoh for making them for me! :D
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Update: 28 Mar, 2018 @ 5:03pm

Azimuth Cockpit Mod Update Notes(Update: March 3/28/2018): Mod Update: Model Fixes
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=>Adjusted the Canopy's Glass window so the glass is now much more visible from both sides.

=>Adjusted the Placements of the LCD's slightly to cover the screens they...cover much better now, not really noticeable though.

=>Adjusted the Texture Resolution again to 2048 and was at 1024 before this update to make it easier to read the screens.

=>Fixed the Pink LCD Screens due to a missing texture when dragging them over small ship grids, this was because of a texture change by Keen.

=>Updated the Bottom Center LCD Panel to use the new material reference system, this should also make the screen brighter to.
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*For those wondering when the rest of the LCD's will be updated bare with me I will update one per day, so stay tuned and I might be adding more LCD's as well. But not 100% confirmed right now.*
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