Space Engineers

Space Engineers

Azimuth Fighter Cockpit~(DX-11 Ready)
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Update: 6 Apr, 2016 @ 4:55pm

Azimuth Cockpit Mod Update Notes(Update: April 4/6/2016): Mod Update:Mount Points Fixes Update
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=>Fixed the totally broken mount points for the Azimuth Fighter Cockpit (non-LCD version).

=>Fixed the totally broken mount points for the Azimuth Fighter Cockpit (LCD version).

=>Fixed the totally broken mount points for the LCD Screens for the Azimuth Fighter Cockpit.
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Update: 2 Apr, 2016 @ 3:01pm

Azimuth Cockpit Mod Update Notes(Update: April 4/2/2016): Mod Update: New Block Additions Update
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=>Added Two new LCD panels to the new version of the Azimuth Fighter Cockpit.

=>Added the two new blocks to the Azimuth Fighter Cockpit Custom G-menu tab.

=>Added the two new blocks to the Azimuth Fighter Cockpit Blueprint Classes.sbc to be built in the assemblers.

=>Decreased the component costs considerably.

=>Renamed some of the LCD screens to explain exactly where they go, sort of better than before.

=>Fixed the Top center LCD screen was a tiny bit too high offset and showed the trim that was behind the screens.
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Update: 1 Apr, 2016 @ 8:39pm

Azimuth Cockpit Mod Update Notes(Update: April 4/1/2016): Mod Update: New Block Additions Update
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=>Added Four new LCD panels to the new version of the Azimuth Fighter Cockpit.

=>Added a second variation of the Azimuth Fighter Cockpit equipped only for the LCD panels.

=>Added all the new blocks to the Azimuth Fighter Cockpit Custom G-menu tab.

=>Added all the new blocks to the Azimuth Fighter Cockpit Blueprint Classes.sbc to be built in the assemblers.

=>Workshop Screenshots of the LCD's in action- with a video following soon.
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Update: 31 Mar, 2016 @ 3:32pm

Azimuth Cockpit Mod Update Notes(Update: March 3/31/2015): Mod Update: Model Updates
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=>New custom collision mesh/hitbox.

=>Fixed the dummies placements and they are now centered properly.

=>Removed the obsolete head dummy from the cockpit.
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Update: 22 Nov, 2015 @ 8:00am

Azimuth Cockpit Mod Update Notes(Update: November 11/22/2015): Mod Update: Code Updates
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=>Updated the cockpits code to enable building things from the cockpit now.
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Update: 19 Oct, 2015 @ 11:46am

Azimuth Cockpit Mod Update Notes(Update: October 10/4/2015): Mod Update: Code Updates
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=>Added 3 LoD's to the Azimuth Fighter Cockpit for those who play in DX-9 still.(Uses the Construction Stages to save space)

=>Fixed the Fighter Cockpit when mounting things on the rear of the cockpit left a gap between the cockpit and whatever was behind it.

=>Fixed the Emissive strips around cockpit was white and not gold like it is in DX-9.
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Update: 4 Oct, 2015 @ 9:41am

Azimuth Cockpit Mod Update Notes(Update: October 10/4/2015): Mod Update: Code Updates
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=>Code Updates.
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Update: 13 Sep, 2015 @ 2:51pm

=>Removed and optimized the textures I used in the Complete Azimuth Mega Mod Pack, and this also dropped the file size considerably.

This should help greatly for those who have slower internet speeds considerably.

Update: 10 Jul, 2015 @ 3:16pm

Azimuth Fighter Cockpit Mod Update Notes(Update: July 7/10/2015): Mod Update:Fixes
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=>Fixed the Small Ship Fighter Cockpit was offset.
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Update: 30 Jun, 2015 @ 3:49pm

Azimuth Cockpit Mod Update Notes(Update: June 6/30/2015): Mod Update: Uploaded with full Permission/ Mega Improvements/ Assembler Compatibility/ DX-11 Compatible
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=>Added all the blocks to the Assembler- Blueprint Classes.sbc data file so they can be built in the Assemblers now.

=>Changed the G-Menu Display Name for the Fighter Cockpits to: Azimuth Fighter Cockpit.

=>Made All of the Blocks DX-11 Ready.

=>Updated the Workshop Thumbnail.

=>Fixed the door dummy scale on both blocks wasn't matching the size of the conveyor doors.

=>Prepared the Cubeblocks.sbc data file name for the Azimuth Complete Mega Mod Pack.
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