Insurgency

Insurgency

Operator the Game (Core)
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Update: 16 Nov, 2019 @ 11:06am

Update: 16 Nov, 2019 @ 9:44am

Update: 2 Mar, 2019 @ 5:40pm

Reverted Nades

Update: 2 Mar, 2019 @ 3:28pm

Damage Changes:
- Completely reworked/refined damage/armor top to bottom
- Fixed HP ammo and improved all ammo.
- More realistic armor behavior.
- Proper 9mm subsonic, 4.6mm, and 44mag ammo.
- increased Grenade effectiveness and range, reworked grenade protection on armors
- Improved hitboxes, split limbs into upper and lower limb hitgroups.
- Shield operators now can use the same plate and helmet choices as others Operators!

Sway changes:
- Improve handling when prone (reduced recoil and sway)
- Red dots slightly reduce sway

New Features:
- Body Armor: New armor slot that provides for soft armor including throat/sacrum and limbs!. This kevlar armor will provide protection from shotguns, and pistol calibers. Get a Chest Plate for best protection!
- Chest Plates: Protect the chest area with a variety of NIJ protection levels. High levels even resist armor piercing rifle rounds! Protects Chest Only! Use Body armor for additional protection.
- Flash bangs have been reworked to have long term suppression consequences on sway.

Recoil changes:
- reduced prone recoil greatly
- reworked shotgun recoil, and full power rifle recoil (762x51, etc)
- reduced MP5 recoil

Other:
new player templates based on play styles, and powerful loadouts
Improved mk4 scope sway
Renamed entities to improve compatibility
Completely reorganized theater to remove a LOT of entities (this may fix the recent LinkedList overflow crashes)
Reworked many weights and costs for balance
Grenades will no longer throw people like a Tarantino movie
Friendly explosive damage now in playlist
Removed AUG
Corrected all weapon capacities (Thanks Wobble!)
Added grenades to shield operators
Fixed tactical reload on M1014
Fixed 2x alignment and reticle

Update: 21 Feb, 2019 @ 9:48pm

Update: 21 Feb, 2019 @ 2:06am

Updated playlists

Update: 19 Feb, 2019 @ 3:27am

Ballistic glass face shield possible fix for texture errors mk. II
Mako foregrip = no ads free aim for testing
Increased max carry and subslot on door charges
Reduced max carry on frags and incindiaries
Fixed Barska not showing up on MP5
Removed weight from beards.
Adjusted weight and cost on head wear. Backwards cap is -12 weight, tank helmet is cheaper, ballistic glass helmet is more expensive, etc...
Reduced recoil on Vector
Possibly fixed leany bot with no weapon.
Added Glock18 to Shield Operator
Removed muzzle brakes and chokes!
Removed FAL buttstocks
Removed AK and AN94 Foregrips
Removed KSG
Removed AKM, AK74, RPK, FAL, L1A1
removed most colored M18
removed cs gas from theater
removed melee weapons
adjust cost on explosives

Update: 11 Feb, 2019 @ 10:43pm

Ballistic glass face shield possible fix for texture errors
Armor explosion frac greatly reduced
Removed foregrips from mk17 sniper
Fixed stock on CZ805 world model

Update: 11 Feb, 2019 @ 12:35am

Vector to 45 ACP
Famas to 1k rpm!
Pistol Dot on both teams
Optics on Vector, Famas, g36, L85, M4
Laser & Flashlight FN57,MK17, Vector
Adjusted cost of FAMAS,CZ805. AR15, M4, AUG
Armor on shield guy's arms.
Removed FAL
Adjusted Length on AR15, MRP 6.8, MK17, Vector, AKS 74 U, M4, AUG
updated meta in descriptions
Adjusted weight on AKS74U
Foregrips on MK17, MK17S, MP5

Update: 10 Feb, 2019 @ 2:49pm

Adjusted FOV on magnified optics on MM weapons
Removed mako foregrip from mk17 sniper for now
Fixed spas folded stock allowing ADS
Removed muzzle brake from 68
Fixed Barska on vector and mp7
Removed CS Gas