Arma 3
Sentinel - Outbreak - Altis Edition
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Update: 11 Jun, 2016 @ 3:04pm

New in version 1.05
* Minor tweaks were made to the triggers and game logics to make the mission compatible with the Apex update, this mission should now appear in the Scenario Menu again.

Update: 2 Oct, 2015 @ 4:28pm

Just a quick hotfix for the wrong animation being played on one of the survivors in the Northeastern Stronghold.

Update: 27 Sep, 2015 @ 1:38pm

-= New in version 1.02 =-

* Added more bandanas and sunglasses for the Bandits, and made some of them spawn without hats and bandanas to add more variety.

* Fixed a small bug that was present in the original random vehicle spawning script, so now the random vehicles should spawn even in the small villages and continue appearing until the end of the mission.

Update: 4 Sep, 2015 @ 5:20pm

-= New in version 1.01 =-

* Added the ability for the player to sit down and rest, which will slowly heal minor injuries (damage to the player must be less than 33%). First Aid kits must still be used to treat any serious injuries first, otherwise the player will not be able to heal when they try to rest. You know you are healing when you see the word 'resting' in the top right corner of the screen, this fades away when back at full health.

* When the player is sitting down and resting, they also have the option to make a small camp fire. This will allow you to save your progress but it comes with a 10 minute cool down period before it can be used again. This was added due to the fact that Altis is a relatively large island and a long time can pass between each of the checkpoint saves.

* Made some more changes to the original scripting so that the infected will not spawn closer than 50M away from the player, this should help reduce the amount of them that magically appear within the player's field of view, especially when in open areas with very few trees and buildings present.

* Increased the infected's chase distance by 20M to take into account the slightly longer spawning range, and also the fact that they're still well within what would be considered human spotting distance.

* Added more items to the random loot spawns, including one of the new plate carriers with upper arm/deltoid and neck protection.

* Made one of the hidden methods of escape slightly more obvious to players.

* Added a trigger so when the player repairs and refuels the Police Helicopter it repairs/heals it to 100% instead of 50%, this should stop the master warning alarm from playing over and over while flying to safety.

Update: 26 Aug, 2015 @ 2:03pm