Age of Wonders III

Age of Wonders III

New Dawn
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Update: 30 Sep, 2015 @ 11:28am

Update: 30 Sep, 2015 @ 8:44am

- large batch of our very own custom icons arrived! (Dwarven Runes, all lines of animated weapons so far implemented - Animated, Spellshock, Spellfire, Spellfrost)
- fixed a couple of units

Update: 30 Sep, 2015 @ 4:59am

- Dwarves received some long overdue upgrades. Runemasters, Runelords, Dwarven Kings and Geomancers now boast a new series of Runecasting abilities that empower and protect their allies in combat
- 12 new neutral undead added to further enrich the roaming spawns from Haunted Boneyard, Summonning Circle and Lich King's Castle (some of them will become available for necromancers, hidden behind hard to build city upgrades after proper testing)
- several new elementals can spawn from the Elemental Rift
- added several descriptions and tweaked several units

The new, upgraded spawns seem to be working well so far, we will be expanding on the system after some more testing and a round of Icons and Descriptions. (Pure Brotherhood and Deep Glade incoming very soon, along with sweet Arch druid units and abilities)

Update: 30 Sep, 2015 @ 1:21am

- fixed several units
- tweaked the new adventure sites a tiny bit

Update: 29 Sep, 2015 @ 3:51am

- Brigand hideout, Summoning Circle and Haunted Boneyard have been modified in an effort to make the roaming groups more varied
- The Gates of the Lich King's Castle have opened and his vile servants started to plague the countryside
- Elemental Rifts opened and started spewing unbound elementals that ravage the lands
- Rogue Mercenaries holed up in Rogue Mercenary Forts and have been reported to conduct raids on nearby settlements
- fixed several units and figures
- added several descriptions
- added a slew of neutral (for now) units to make the roaming spawns and new treasure sites more unique

Bear with us please, this is a big one and needs a lot of testing, but if successful, it will open up even more possibilities to enrich the gameplay and make it more exciting (and challenging)

Update: 28 Sep, 2015 @ 3:13pm

- added a couple of descriptions
- tweaked a few units

Update: 28 Sep, 2015 @ 9:43am

- Elder Witch moved to Necromancer III (Thanks DracoLunaris !)

Update: 28 Sep, 2015 @ 9:02am

- Icons.. Icons and Icons.. Enjoy our very own zombies, skeletons, vampires and witches! More icons coming soon!

Update: 28 Sep, 2015 @ 12:12am

Update: 27 Sep, 2015 @ 11:59pm

- tweaked several units
- host of units and entire unit lines were moved to their new homes, no more Chromatic dragons squatting by the lair entrance :) (More on the way, further testing required)
- Spellfrost weapons joined the Spellshock and Spellfire variants