Age of Wonders III

Age of Wonders III

New Dawn
Showing 101-110 of 165 entries
< 1 ... 9  10  11  12  13 ... 17 >
Update: 6 Oct, 2015 @ 7:08am

- tweaked the custom dwelling structures slightly

Update: 6 Oct, 2015 @ 2:35am

Update: 6 Oct, 2015 @ 2:26am

Update: 6 Oct, 2015 @ 1:35am

- corrected the model on Veteran Sherif and fixed some requisities
- corrected the requirements to build Black Hill and Bone Rock Embassy
- tweaked several units
- added a few descriptions
- working on the altar mechanics
- further tweaked the Novice Inventor! (Remember, too many modifications might make your golems go haywire!)

Update: 5 Oct, 2015 @ 2:52pm

- tweaked Dwarven Geomancer
- tweaked Novice Inventor
- added a few descriptions
- boosted Giant Zombie

Update: 5 Oct, 2015 @ 10:38am

- fixed several figures
- tweaked Pure Brotherhood units and increased health of a select few of them
- fixed Summon earth elemental spell

Update: 5 Oct, 2015 @ 7:18am

- Added a few ability descriptions
- Fixed the Spotter ability Mark Target so that it applies custom effect

Update: 5 Oct, 2015 @ 1:28am

Update: 5 Oct, 2015 @ 12:42am

Lots of post-weekend rebalancing and fixing to be done :)

- dwarven units were tweaked, their statlines toned down slightly
- Battleragers and Elite Guard received more appropriate ability sets
- corrected names on two of the Rune spells for Runesmith unit line
- added several dwarven descriptions
- Undead figures were spiced up slightly with some experimental effects
- Master Sergeant now correctly has Leadership (+75 morale), instead of Bard skills
- Tweaked the stats on several Demon units, much more testing required here though

Update: 4 Oct, 2015 @ 3:55am

- added 20 brand new descriptions
- prepared to move the Vampire squatters from the Archon Tomb to their own dwelling, the Vampire Mansion (provided the testing of the Demon dwelling goes as planned)