Space Engineers

Space Engineers

Aerodynamic Physics
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Update: 18 Dec, 2015 @ 8:17pm

Pushed the precalculation method into its own thread (Yea! multithreading!)
Adjusted heat dissipation rate x2
Enabled Logger on release version, there are several log settings to help capture information about potential issues.

Update: 17 Dec, 2015 @ 7:02pm

Made a few enhancements to help performance on servers.
Enabled heat damage on servers.

Note, drag does not work properly on servers as the client cannot access the Physics field.

Fixed two possible crash bugs related to the chat commands.

Update: 15 Dec, 2015 @ 6:38pm

Tweaked heat dissipation settings. Added option to adjust it. /drag-radMult adjusts the multiplier, higher the number the faster objects will lose heat.

Heat effects will play regardless if heat damage is enabled.
Tweaked heating effects, 'flame' now shifts to orange at higher temps.

Tweaked damage math, cockpits should resist heat a bit better.

Update: 14 Dec, 2015 @ 9:26pm

Update: 14 Dec, 2015 @ 8:31pm

Hid some blocks you should never build

Update: 14 Dec, 2015 @ 8:29pm

Added Deadly Re-Entry option. Warning this is ENABLED by default. Type /drag-heat off to turn off deadly re-entry!
/drag-heat on to turn the heat back on.

Update: 13 Dec, 2015 @ 8:12pm

Added advanced lift calculations type /drag-advlift on to enable.

Update: 13 Dec, 2015 @ 12:33pm

Angle of attack can generate some lift. Keep in mind the base blocks are not 'wings' using aerodynamic blocks from Digi's mod for real 'lift'.

Update: 12 Dec, 2015 @ 11:49pm

Fixed drag calculations for some ship orientations.

Update: 12 Dec, 2015 @ 1:06am

Added Server->Client sync for drag setting. Currently only gets the drag setting on loading. If it is changed players will have to reconnect.