Space Engineers

Space Engineers

Aerodynamic Physics
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Update: 12 Mar, 2022 @ 4:18pm

Pushed changes in dev branch to live.

Reworked CoD mechanic, no longer depends on CoM
Recolored default value for the lift result.
Advlift and Wind both default to on.
Implemented Modding support for aerodynamic properties (ask in discord how to use it).
Implemented modding support for component melting point for reentry.
First pass at subgrid physics, hopefully less clang.

Update: 2 Jan, 2022 @ 10:04pm

Update: 2 Jan, 2022 @ 9:59pm

Update: 2 Jan, 2022 @ 4:40pm

Added simulated speed script for LCD to see what the mod sees your grid at.

Update: 23 Dec, 2021 @ 10:16am

fixed wonky physics with advlift off.

Update: 3 Dec, 2021 @ 9:04pm

Fixed crash that manifested after about 2.5 hours playing with debug text off.

Update: 3 Dec, 2021 @ 9:30am

Updated F10 menu, reorganized items and options now auto save
Renamed CoL to CoD (Center of Drag) for accuracy
Added color options to F2 menu so people can customize the colors the mod uses
Added drag profiling, more visibly aerodynamic shapes should now fly faster than blocky ones.
Added a hints pane, can be turned off in the F2 menu
Added a bind combination to change direction of the lift tester (shift+alt)
Reworked angular damping, advlift no longer has any angular damping instead it is purely determined by the center of drag relative to the center of mass.
Increased lift force by 10%

Bugfix: Worlds with more than 100 active grids should no longer randomly fail to apply drag to some grids.

Update: 17 Sep, 2021 @ 3:51pm

Added compatibility with the new angled control surfaces.

Update: 14 Aug, 2021 @ 9:54am

Added lift profiles
Adjusted advlift calculations to be more accurate, and snap to the nearest axis if it is close enough to that axis so it is slightly easier to make a balanced craft.
CoL should be directly behind CoM now for a balanced aircraft.
Differential lift now calculates based on the lift profile.
Added a lift gizmo to the game, enabled by default. The block you are building will have a green line which indicates the block has a surface angle that interacts with lift.
Only blocks on the edge of your craft will generate lift.
Few performance fixes with particle effects and occlusion detection.
In the debug menu you can enable a test direction to see what the lift profile is for a particular direction on your craft. The red marker will show you how much lift you are getting in that direction as a percent of its coverage of the yellow bar.

Update: 3 Dec, 2020 @ 11:39am

Granted temporary heat immunity to dropships, landing on petram should be possible on default settings now.