Arma 3
3den Enhanced
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Update: 25 Dec, 2017 @ 5:45am

v2.6
*added*
- tool to export selected Eden objects to sqf format(Thanks to Theassassinzz for sharing)
- context menu function to show Eden entity ID
- attribute to remove entity from garbage collector
- the location list has been expanded and now shows more points of interest

*changed*
- AI will now exit animations when damaged or in combat mode
- fixed issue with garrison function not detecting building positions in some cases (Thanks to https://steamhost.cn/steamcommunity_com/id/Aestheticwww)
- several translation improvements
- fixed FPS Gauge and session timer would not work when a scenario was loaded or created
- improved appearance of combo box control types
- some config cleanup
- measure distance functionality was rewritten and improved:
If distance is measured in 3D view, then a line is drawn from point A to B showing the direct path
If map is opened, then markers are drawn from point A to B showing the direct path
- several menu entriess were missing "..." to indicate they are opening a new window

Update: 9 Sep, 2017 @ 1:44am

v2.5
*added*
- attribute which adds all alive entities to allCurators regulary during a mission
- colour picker. Can be found in the debug tools category
- attribute to disable team switch
- attribute to disable mine detection for AI units
- attribute to disable weapon aim for AI units
- attribute to add a flag to vehicles, units and flag poles
- attribute to prevent AI from moving into position at the beginning on missions
- context menu entry to quickly group selected entities to the player unit
- translation for debug triggers

*changed*
- some default attribute values
- pattern tools feature has got its own GUI now
- some attributes are now hidden where not appropriate
- fixed misleading translation
- all functions were sorted into proper categories
- some performance improvements of the 3den Radio code
- improved some translations
- improved reveal code (debug trigger)
- updated Czech translation, thanks to XerXesCZ

*removed*
- pattern tool settings from preferences menu
- some functions became obsolete with the new pattern tool GUI
- removed "Stay on road" attribute (The command seems to not have the desired effect and causes more issues)
- hide terrain objects trigger (There is a vanilla module for this)

Update: 15 Jul, 2017 @ 1:17am

v2.4
*changed*
- "Arsenal" and "Add Gun Light" attributes were missing there default values

Update: 14 Jul, 2017 @ 12:48am

v2.3
*changed*
- "Arsenal" and "Add Gun Light" attribute should not be activated by default

Update: 9 Jul, 2017 @ 6:53am

- added key

Update: 9 Jul, 2017 @ 6:52am

v2.2
*added*
- tool to log positions of multiple objects

*changed*
- garrison function feature now a custom UI
- Enh_fnc_garrisonNearest.sqf has been improved
- one wasn't able to play a song from the playlist via double click
- "Measure Distance" tool now also works when the map is opened
- "Establishing Shot" attribute has been overhauled and should now be less performance hungry and more reliable

*removed*
- garrison settings were removed from the preferences menu
- removed obsolete controls
- removed "Remove x items" attributes. Conflict with Eden editor behaviour

Update: 17 Jun, 2017 @ 11:26am

- added key

Update: 17 Jun, 2017 @ 12:46am

v2.1
*changed*
- replaced 3den Radio defines with variables to improve performance
- changelog can now be viewed in game (Menu Strip -> Help -> 3den Enhanced Changelog)
- added shortcut for opening 3den Radio (ALT-R)
- removed some obsolete config definitions
- removed some ugly or unused icons
- config clean up
- logoSmall.paa and logo.paa are now packed
- "batch naming" features now a GUI, making the naming of large quantities of entities much quicker
- new mod logo & picture

*removed*
- removed batch naming from preferences

Update: 10 Jun, 2017 @ 8:59am

v2
*changed*
- updated Spanish translation (kudos to arv187)
- fixed some log entries
- volume of 3den Radio can no be controlled more precisely via the arrows
- overhauled the intro text mission attribute
- 3den Radio overhaul
- complete overhaul of the briefing editor, added expression, image width and heigth. Fixed scaling issues, improved code & layout
- all custom UIs are now using the same defines in order to make them consistent
- various translation tweaks

Update: 25 May, 2017 @ 6:15am

v1.9
*added*
- attribute to set weapon sway coef
- tool to quickly name multiple entities
- debug trigger for healing and repairing
- attribute to set the feature type
- ambient animations. They only work in single player now and can be found in the "State" category.
- added Arma 3 Utilities (Thanks to KK for those awesome tools)
- added attribute to set weapon recoil coef
- addes spanish translation (kudos to arv187)



*changed*
- debug trigger "Toggle Invulnerability" is now using isDamageAllowed and also applies to player vehicle
- fixed error when debug trigger "Reveal Units" was activated twice within short time
- briefing editor can now be securily be closed by pressing Ctrl + B or ESC
- A new template can now be loaded by double clicking on the template list, preventing unwanted loading and overwriting
- improved code behind time multiplier control