Arma 3
3den Enhanced
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Update: 24 Mar, 2017 @ 3:51pm

Update: 24 Mar, 2017 @ 3:41pm

Update: 24 Mar, 2017 @ 3:32pm

- added missing files

Update: 24 Mar, 2017 @ 3:22pm

v1.8
*added*
- scripting examples by Foxhound International (Help section)
- readded the UAV intro (establishing shot), hopefully working more reliably than before
- the intro text attribute now supports a new type of intro text used in the Apex Protocol campaign
- readded the "hide terrain objects" context menu entry
- added tool to export GUI base classes (debug tool)
- added tool to view default GUI Grids (debug tool)
- added tool to delete vehicle crews quickly
- added link to Gunter Severloh's Ai Compilation List
- added Czech translation thanks to XerXesCZ
- added French translation thanks to Artenis
- new tool to create "debug triggers" to make testing missions easier for beginners

*changed*
- fixed issue with invisible logic creation causing low FPS in missions with many players
- improved random patrol function
- sound volume and random music attribute will no longer run on headless clients
- various tooltip improvements
- the log faction names tool was moved from the menu strip to the context menu
- tools in the menu strip are now better sorted
- some tool icons were improved/changed
- improved measure-distance function
- fixed the reverse direction tool
- serveral small improvements to the briefing editor functions
- line pattern tool will no longer change the rotation
- value of the FPS gauge is now rounded
- FPS gauge is now updated every second instead of every 1/2 second
- default value of the 3DEN Radio volume was changed from 100% to 25%
- preference menu was overhauled
- default values for the tools were tweaked to make more sense
- fill area tools will now use screen center as origin
- garrison radius attribute is now using a edit control
- multiple improvements of tooltips and display names
- most placement tools can now be accessed via CTRL + numpad
- circular pattern tool uses now center of the screen as initial position
- improved session timer code
- custom status bar controls have now the same visual style as the vanilla controls
- mission stats tool now displays the number of simple objects
- context menu entries are now only shown when necessary
- improved tooltip for the "on event" attributes
- game info tool now also logs architecture (x64,x86)
- fixed missing localisation when using the garrison function
- removed obsolete variable from fn_getModuleDescription.sqf
- toggle Map IDs would only work when the map was opened manually beforehand
- 3den Radio was overhauled and can now be controlled via a custom GUI
- improved position of session timer (Should not overlap with other controls anymore)
- improved German translation (thanks to KiritoKun223)
- units traits attribute is now using a new control type
- garrison radius is now using a new control type
- random patrol was renamed to Task Patrol and moved to the group attributes
- task patrol is now using BIS_fnc_taskPatrol
- updated stringtable.xml

*removed*
- tutorials
- preload arsenal settings
- warning messages
- set z = 0 tool (It's available in the context menu -> transform)
- log class name tool (Functionality already exists)
- ambient animations (Too many issues in multiplayer and general incompatibility with Eden)

Update: 8 Oct, 2016 @ 9:02am

v1.7
*added*
- tool to display module description
- save gear on respawn (readded)

*changed*
- fixed issue with toggle grass function
- fixed the dynamic group attribute
- a few new help links

Update: 24 Sep, 2016 @ 9:05am

v1.6 HOTFIX
*changed*
- warning messages would not be displayed properly
- added missing server key

Update: 23 Sep, 2016 @ 11:35am

v1.6
*changed*
- fixed position of song name display
- display for name of currently played song is now integrated into the EDEN statusbar, should now properly scale with different resolutions and display sizes
- improved delay attribute for intro text
- some config clean-up
- improved behaviour and speed mode control of random patrol
- improved speed mode control for ambient flyby
- improved some tooltips
- fixed bug caused by event att.
- fixed some inconsistencies in the configs
- various improvements to the Random Patrol code with the goal to improve reliability
- replaced some of my own translations with ones from BIS
- improved code of remove NVG attribute
- various function improvements
- improve unit traits attribute (Attribute needs to be saved once, to apply the new values)
- advanced skill was missing its Enh TAG
- fixed issue where the garrison function would sometimes recieve a wrong data type
- added tutorial for the garrison functionality
- added ... to all menu strip entry which open a subfolder or new page. Mainly to be on par with the BIS design guidelines
- new icon for the tools folder
- Free Hostage action is now using the vanilla hold action system
- unit which has the "Make Hostage" att. enabled, will now automatically change its animation in Eden
- ambient animation should now work in mp again as expected (fingers crossed)
- sorted all tools into new folders
- improved shortcuts for tools and context menu entries
- some more stringtable cleanup
- some more function improvements
- waypoints of the random patrol attribute are not visibel anymore
- The Log Game Info tool now also exports information about the resolution and UI scale
- all translations are now tagged with "ENH" to make them unique
- serveral localisation tweaks
- serveral tweaks to the random patrol function (random patrol attribute)
- fixed an issue with grass not being visible
- the code for all mission attribute was overhauled. It should now properly execute for each JIP player without effecting players which were ingame already

*added*
- added tool to set all selected entities to ATL/ASL 0
- select new song button for the 3den Radio (Implemented into the status bar)
- one can now set the combat mode and formation of a random patrol
- current song name played by 3DEN Radio is now display as a tooltip in the status bar
- added disableAI "Path"
- added tutorial for the garrison function
- added tutorial for 3den Radio
- added shortcuts for various tools and context menu entries
- added help entry redirecting to youtube tutorials
- a warning message is now shown when patrol radius is smaller than 51 m to prevent unexpected behaviour.
- session timer
- a tool to show amount of objects placed in a mission
- a new tool which retrieves all product information and formats it so it can directly be used inside a bug report etc.
- added help link to KK's Blog
- added Briefing Editor
- added loadout tool. Select one or multiple units and use the "Copy Loadout" tool. Then select the units you want the loadout to apply to. If multiply loadouts were saved. A random one will be selected for each unit
- warning message when new scenario is opened (If accepted it won't appear again)
- added tool to measure distance2D, 3D and travel time between two points
- added tool to quickly place units in a line
- added tool to quickly reverse direction of selected units
- added circular pattern tool
- add tool to quickly change mission time to daylight for editing, using the tool again, will reset the time back to where it was. Does not effect the original time set via the intel attribute
- added tools to change orientation of selected objects to exactly north, east, west or south
- added help entry which links to the Mission Presentation Wiki page
- context menu entry to set player as trigger owner of selected trigger/s
- added help entry which links to kylania's scripting examples
- moved help entries into seperated folders
- attribute to force unit to walk
- tool to quickly export inventory of selected units in a config format used for CfgRespawnInventory
- added version attribute to CfgPatches for internal use
- improve the way the dev branch warning is displayed
- added tool to display FPS while in Eden
- added a tool to export and import eden camera params, like position, direction and pitch/bank. Mainly for debug purpose, but be creative.
The output can also be pasted into BIS' Splendid Camera
- added tool to quickly toggle Grass on/off (This will not effect the mission in any way)

*removed*
- removed suppression level att.
- removed fatigue level att.
- removed obsolete entries from the stringtable.xml
- removed side attribute from ambient fly by (Will always be civilian anyway)
- removed rainbow att. (Functionality was not 100% clear to the user)
- removed "hide map object" context menu entry (The code is not properly optimised and reliable yet)
- clear vehicle cargo att. A vanilla solution got introduced
- removed unit insignia attribute. A vanilla solution got introduced
- removed advanced fog settings. A vanilla solution got introduced
- remove stance att. A vanilla solution got introduced
- advanced ending attribute (Needs further testing)
- unit marker attribute (Not reliable)
- establishing shot attribute (Not mp compatible, most likely not fixable)
- removed save gear multiplayer attribute (on respawn the gear set in Eden is not automatically reapplied)
- duplicated entry in stringtable.xml
- removed some none-working animations

Update: 3 Jun, 2016 @ 11:14am

v1.5
*changed*
- CfgPatches was changed to the up-to-date format
- 3den Enhanced tools now have their own folder
- Default insignia is an empty string now
- Some code improvements for the insignia control
- Overhauled most control configs
- Fixed script error which would appear when 3den preferences were not confirmed and the garrison function was used
- Replaced garrisonRadius combobox with slider control
- Fixed aspec ratio of loiter attribute
- Reduced size of insignia attribute (Please report any issues, controls might overlap)
- Moved most of the code from control configs to global functions
- Preferences are now applied when a preview ends, or a new scenario is created.
- Ambient animation attribute is now easier to use:
- To change the type of animation, simply select the new one and press Ok. The new animation is instantly applied.
In older versions, one had to deactivate the animation first.
- Activate checkbox from ambient animation att. removed, is now handled by the animation type checkbox (Above changes also apply to ambient combat animation att.)
NOTE: There are still quite a few bugs with the ambient anims. However, those I most likely will never be able to solve. We simply need a better BIS function.
- Improved code execution for multiplayer missions (Thanks to KK for his note on the remoteExec wiki page)
- Respawn tickets are not always set to 0 when untouched
- Corrected some localisations
- Blacklisted another music track in the playMusic fnc
- Improved advanced fog attribute
- Replaced custom control for view distance att. with a edit box
- Improved view distance code
- All class names are now using the Enh TAG.
- Removed activate checkbox from intro text attribute. It can now be disable by leaving the delay undefined(empty)
- Changed config name of save gear attribute
- Improved code for hide terrain object trigger
- improve Enh_fnc_playMusic, it now filters out classes which have no soundtrack defined and it's slightly faster
- Insignias are now also read from the local missionConfigfile

*added*
- Tool to recompile functions
- Five animations
- Several new functions for internal use
- Attribute to deactivate thermal optics for given vehicle
- Attribute to deactivate night vision optics for given vehicle
- Added tool to quickly export faction names
- Added icon for "log" context menu folder
- Added icon for "3den Enhanced" tool folder
- Added attribute for OnKilledEvent
- Added attribute for OnRespawnEvent
- Added attribute for OnDamagedEvent
- Added attribute to set the fleeing value for a unit
- Added unit marker attribute
- Flyby mission attribute
- Added setMass attribute
- Added advanced briefing att.

Update: 13 May, 2016 @ 9:02am

v1.4
*changed*
- fixed position of time multiplier attribute
- time multiplier edit box is now properly formatted
- fixed position of song name display
- fixed position of view distance setting attribute
- removed some obsolete code from control configs

*added*
- added attribute for rainbow probability
- added insignia attribute
- added preference attribute to enable preloading of the Arsenal -> Preferences-> Misc

*translation*
- added translation for rainbow attribute
- added translation for insignia attribute
- corrected camouCoef & audibleCoef tooltip

Update: 1 May, 2016 @ 9:30am

v1.3.1
*changed*
- fixed a bug which would reset the unit traits controls