XCOM 2
[OLD] Spectrum: Complete - Yellow Release v4.06
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Update: 25 Apr, 2016 @ 10:35am

Orange Hotfix 6
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Removed old schematics that were referring to old weapons that have been since removed.
Removed a test grenade that never worked.

Update: 24 Apr, 2016 @ 6:31am

Orange Hotfix 5
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Removed Mission Timer Changes to regain compatibility with True Concealment.

Update: 23 Apr, 2016 @ 1:13pm

Orange Hotfix 5
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Updated Russian Translation courtesy of: TypnogeJI

Balance Fixes:
Commanders will not spawn on early faction missions or council misisons, they will spawn once on harder missions and only lead relevant troopers.

Standard Mission Timers have been increased by 2-3. (True Concealment will still override values.)

Update: 22 Apr, 2016 @ 1:34pm

Orange Hotfix 4
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New Russian Translation courtesy of: TypnogeJI

Fixed the Sniper Rifles and Cannons for New Weapon Mods
Fixed the Weapons UI - Now displays all Shred, Pierce and Mobility Penalties.
Fixed Plasma Techs
Fixed Plasma Weapons
Fixed a lot of stuff I got wrong with Plasma that I only realised when I made it a solo mod.

Alien Encryption is a Starting Tech - Quicker Access to Shadow Chamber for Enemy Intel

All Kevlar varieties provide 2 utility slots granting extra options in the intense starting period.

New Enemies:
Riot Trooper - Blue Advent Trooper with Flashbangs
Riot Captain - Blue Advent Captain with Flashbangs
Riot Lancer - Blue Advent Stun Lancer

New Weapons:
M249 SAW - Currently a Copy of the LMG
DMR - A Weaker Assault Rifle with Squadsight

Update: 8 Apr, 2016 @ 11:44am

Orange Hotfix 3
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Fixed the Skulljacking for Captains.

Update: 6 Apr, 2016 @ 9:37am

Orange Hotfix 2
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Fixed the missing names for some soldiers.

Update: 5 Apr, 2016 @ 3:15pm

Orange Hotfix 1.5
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Third attempt at uploading the mod to NOT spawn the testing units on the first mission.

EDIT: I believe I have been successful.

Update: 5 Apr, 2016 @ 2:59pm

Orange Hotfix 1
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Uploaded the correct version as an obsolete version was published instead of the latest additions.

Update: 5 Apr, 2016 @ 12:12pm

Tactical Changes
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New Utility Items:
Hacking Vest: Bonus to hacking with mobility penalty can’t be combined with other vests.
Shieldbearer Gauntlet: Provides an AoE Energy Shield once per mission. Lowers mobility.

Strategy Changes
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Added Tech for crafting Elerium Cores
Repeatable Proving Ground Projects for Elerium Cores
All Experimental Items can be replicated once discovered with just Supplies and time.

Soldier Changes
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Hunter: Replaced Death from Above with Deadeye, Deadeye with Steady Hands


Weapon Changes
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None

Armor Changes
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New Heavy Kevlar Armor:+4 HP -3 Mobility
New Light Kevlar Armor:+1 Mobility +10 Dodge
Resistance DLC Armor:+1 Mobility +10 Dodge
New Rhino Suit: Best Defensive suit for Plated Armors, Can deploy Instant Smoke
New BASTION Suit: Best Defensive Powered Suit, Can deploy Shields + Shieldwall

Enemy Changes
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New Enemy Divisions:
Psionics, Toxic, Pyro, MEC
Each Guerrilla Op has a strong chance of each of these divisions controlling the region.

Toxic Troops: (Gas Grenades and Venom Rounds)
Toxic Trooper, Toxic Heavy (Chryssalid Grenade), Toxic Officer, Viper, Chryssalids, Andromedons

Pyro Troops:(Incendiary Grenades and Dragon Rounds)
Pyro Trooper, Pyro Heavy (Flamethrower), Pyro Officer, Muton, Berserker, Archon

Psionic Troops: (Psi Amps + Psionic Abilities)
Psi Trooper, Psi Snipers, Psi Officer, Sectoids, Codex, Sectoid Commander, Gatekeeper

MEC Troops: (Heavy Armour, Robotic)
MEC Scout, MEC Knight, MEC Phalanx, MEC Titan, MEC Oracle, Sectopod

Council Missions: Will predominantly field standard ADVENT soldiers to keep up their benevolent appearances.

New ADVENT:
Shredder: Shotgun, Heavy Armour, Shreds Armour, Shredder Gun
Sniper: Sniper Rifle, AP Rounds, High Accuracy
Spotter: Assault Rifle, Marks Targets
Heavy: Gauss Cannon, Heavy Armour, Saturation Fire
Commander: Gauss Cannon, Heavy Armour, Mark Target, Energy Shields, Resilient.

Officers: Can Summon Reinforcements, Not Mark Target

Update: 13 Mar, 2016 @ 5:10am

Red Hotfix 1
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Shotguns do significantly less damage against armoured enemies.
Shotguns base damage is increased at magnetic and alloy levels.
Light MECs now spawn as followers for Standard MECs