Arma 3
[SP] Ravage DayZs on Esseker [UPDATED]
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Update: 22 Jul, 2016 @ 8:48am

Updated zombies uniforms override array,added more game uniforms.
Tweaked weather.

Update: 20 Jul, 2016 @ 4:09am

Removed the virtual arsenal ammo box from the "friendlies stronghold" camp.
Small edits for the AI units on the "friendlies stronghold" camp.
Reduced amount of time (by 1 hour less) required for either a heli crash or supply drop to happen.
Updated tpw_fog script to latest version.
Tweaked thunderstorms script.
(will take effect only if the last rain is equal or greater than 0.25 and/or if the overcast is equal or greater than 0.60).

Update: 17 Jul, 2016 @ 6:14am

Minor mission and thunder storm script tweaks.

Update: 15 Jul, 2016 @ 11:29pm

Fixed a small error from tpw_core script.
Fixed weather effects. (again).

Update: 15 Jul, 2016 @ 3:24pm

Minor mission tweak after Ravage v0.1.38 update (updated intro script).

Update: 15 Jul, 2016 @ 1:27pm

Fixed weather effects.
Fixed owned variable that changed after Ravage 1.37 update (for certain vehicles,helis etc).
Removed zbe_caching system.
Added Simulation Manager module which will cache objects (which i have placed many of them across map), AI, vehicles, boats except air units (increase on performance).
Trader safezone is out of WIP,any small updates will be delivered with the feature updates.

Enjoy!

Update: 14 Jul, 2016 @ 8:49am

New Trader Safezone area, still WIP.
New dynamic ground fog,mist effect (depending on dewpoint and temperature values) from tpw fog script.
Updated TPW_MODS scripts to latest version(s).

Enjoy!

Update: 12 Jul, 2016 @ 1:46pm

Updated for the 1.62 Apex game update.
Updated for the 1.37 Ravage framework update.
Removed ground fog,maybe will be replaced with something else in the feature.
General mission tweaks.

Update: 8 Jul, 2016 @ 11:34am

Tweaked AI units at "Bosniaks Camp" they will now spawn with random Ravage gear and loot instead of predefined.
Removed "Bandit cars" triggers and replaced with the Ambient AI module "Car Patrols" feature.
Sleep command for deleted animals is now setted again to 1 (after further testing it doesn't really affect performance).

Update: 5 Jul, 2016 @ 6:24am

Tweaked a few things in heli crash and drop script.
Small mission tweaks.