Arma 3
[SP] Ravage DayZs on Esseker [UPDATED]
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Update: 9 Jun, 2016 @ 2:43pm

Tweaked the array of zombie uniforms which caused performance degradation.

Update: 9 Jun, 2016 @ 5:29am

Removed Dev branch dependency.
Removed "survivor getaway" from position [9955.53,6809.24,0] due to the extended vegetetion after Cup Terrains Core update.
Removed RHS vehicles decals.
Temporarily disabled "Bad Bensons Temperature system" (broken after 1.60 update?).
Updated to latest Ravage 0.1.36 modules support.
Vanilla and RHS uniforms is now supported by Ravage AI zombie module.
Act unconscious cutscene is back.
Changed mission starting time.
Added tpw houselights script for nighttime gameplay immersion.
Updated tpw scripts to latest versions.
Edited Enviromental stats.
Edited delete animals script,more animals will be deleted now.

Update: 20 May, 2016 @ 5:05am

After TPW [FOG 1.34] update,snow fx is now disabled underwater.
Minor fixes.

Update: 18 May, 2016 @ 3:54am

Added combat ambient animations for guarding units at heli crash sites.
After RHS update,removed the light covers of the UAZ vehicles.
Edited Ravage's mod ambient helis AI units gear and assigned random supported gear.

Update: 16 May, 2016 @ 5:56am

Removed fuel trucks from or near gas stations.
Removed reapair truck from ES Petrol location.
Finalized supply drops and heli crashes,narrowed down lootlists.
Edited weather script to much excactly the weather averages from Sarajevo,Bosnia and Herzegovina.
Fixed repair system to match latest from official Ravage mod.
Added combat ambient animations for AI located at camps.
Added ZBE Caching script to buttery smooth gameplay,all AI,cars,helis,boats will be now cached and apear only when they have to.
Added Bad Benson's temperature system.

Update: 10 May, 2016 @ 5:16am

Update: 9 May, 2016 @ 11:32pm

Update: 9 May, 2016 @ 3:20pm

Update: 9 May, 2016 @ 7:54am

Update: 8 May, 2016 @ 3:05pm

Various tweaks for heli crashes and supply drops.