Arma 3
[SP] Ravage DayZs on Esseker [UPDATED]
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Update: 2 Jul, 2016 @ 11:45pm

General performance improvements.

Update: 1 Jul, 2016 @ 3:25am

//General update for the Heli Crash And Drop Script//
100% item and gear compability with the latest RHS 0.4.1 version.
Reworked lootlists.
Narrowed down lootlists.
Likened lootlists to Official Ravage lootLists.
Further categorize for all the items.
General fixes and tweaks.

Update: 24 Jun, 2016 @ 7:13am

Reverted game time.
Removed defined SetFace.

Update: 24 Jun, 2016 @ 6:37am

Fixed missing content issue.

Update: 21 Jun, 2016 @ 5:18am

-Tweaked.
Edited weather stats.
Completely reworked camp triggers locations,added nearby objects close to campfires for enhanced immersion.
Edited the gas station fort at "Kula" location.
Completely reworked HeliCrashAndDropScript (More updates to come).
Edited available heli/plane types to crash and drop supplies.
Edited cargos/crates to drop or spawn at crash sites.
Reworked supply drop feature to much the default Arma 3 supply drop from support module.
Small edits at "Gromada" getaway.
Blacklisted zombie zones are now bind to presented factions,
when factions (camp factions units like OPFOR,INDEP etc.) not presented anymore zombies will start to spawn again.
Blacklisted "Lower Esseker" location,due to the funky animations of zombies inside the water.
Hint trigger at "Civilians Getaway" location isn't repeatable anymore.
Updated TPW_MODS scripts to latest version(s).
-New.
Added John's thunder storms script for increased ambience feeling.
Added some weapons at fortified locations.
Added weapons close to raiders campfires spawn locations.
Added hint dialog for when you find a map.
-Removed.
Removed Bad Benson's temperature system.
Removed tpw houselights feature.
-Assigned,not addressed yet. (Fixed with the next Ravage 1.37 update).
Edited graveyards horde spawn radius,zombies will now spawn within the graveyard.
Weapon holders should now appear as normal,blacklisted static weapons from the clean-up system.
AI at camps and crash sites should attack now,due to a confilict from the clean up system with the ambient animations.

Update: 14 Jun, 2016 @ 6:03am

Updated TPW_MODS scripts to latest version(s).
Updated intro script commands.

Update: 12 Jun, 2016 @ 1:03pm

Tweaked zombies uniforms override array,added more hidden game uniforms.
Tweaked position of the camp trigger in Adela Airfield.

Update: 11 Jun, 2016 @ 8:29am

Fixed temperature system.
Tweaked zombies uniforms override feature.

Update: 11 Jun, 2016 @ 5:41am

Re enabled cleanup script for better performance (static weapons in camps will be deleted until further fix).
Reduced amount of zombies for better performance.
Tweaked ladder position on "Friendlies Stronghold".
Reassigned players face as previous versions,had been deleted by mistake.
Minor fixes.

Update: 10 Jun, 2016 @ 6:11am

Deleted duplicated loot module.