Arma 3
[SP] Ravage DayZs on Esseker [UPDATED]
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Update: 6 May, 2016 @ 6:52am

Introduced as Work In Progress randomized heli crashes and supply drops within a cerain amount of time. The majority of RHS items,weapons,magazines,gear have been added to the lootlist's among with Ravage's survival,vital and reapair items ,which later will narrowed them down due to the chances of not getting chained items [like a_gun with a_magazine(s)] but an extreme amount of random items instead.Consider this as WIP so report any issues in the comments section.

Update: 2 May, 2016 @ 2:05am

Update: 1 May, 2016 @ 2:15pm

Increased the amount of walking zombies by 6%. Opfor raiders can now spawn with autonomous machines. New foggy breath, chance for snow at the colder hours of day or night. Autosave triggers for the majority of the important locations. Added a few more cars, and transport trucks. Fixed Ravage hints will now show "several locations in Esseker are radioactive" instead of Altis.

Update: 24 Apr, 2016 @ 10:57pm

Re-enabled holster function,increased slightly the forecast start,slightly adjusted the time that the bandits with the cars will appear.

Update: 24 Apr, 2016 @ 12:24pm

Fixed steam tags with the release of the 1.58 update.
Removed PP color correction,can be enabled from radio menu.
Added 3 more spawn points(8 total),reduced metric spawn radius to 50m.
Added survival items to hospitals with a chance of spawn.
Added repair tools to easily understandable locations.
Tweaked time that the ground fog will happen?
Edited Fatigue?
Adjusted dead units start up gear,loot.
Removed tpw air patrols,brought back the original Ravage ambient helis patrol script.

Update: 16 Apr, 2016 @ 1:27pm

Fixed an error making your pistol to be unloaded while starting the mission,added a bigger radius (from 100 to 500m) of spawning areas ,now you will spawn on some side roads also.Added a hint to show up once you meet the "Civilians Camp" τto avoid confusion of friendly or enemy presence.

Update: 15 Apr, 2016 @ 2:31pm

Fixed an error that by mistake i had removed the pistol mags from start up,added a chemlight to the dead unit on start up,increased lightings start/forecast,disabled breath fog because it was conflicting with the ground fog particles making it desapear for the time breath fog was simulated.

Update: 15 Apr, 2016 @ 7:09am

Update: 14 Apr, 2016 @ 6:02am

Changed the manually added humvees to russian uazs because somehow ravage damage module wouldnt affect the usa class cars,propably because its used by the bandits.Added perimeter defence on the gas station of Kula location,reduced a tad the vital items spawn chance in order to forced hunt and search for water.

Update: 13 Apr, 2016 @ 10:08am