Torchlight II

Torchlight II

Drew's Class Pack (v.307)
Showing 51-60 of 85 entries
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Update: 31 May, 2018 @ 4:31pm

Published v.143

Mod has been renamed from Extra Classes

Prophet
  • Introduction of the newest class

Update: 31 May, 2018 @ 2:24pm

Update: 4 Apr, 2018 @ 12:43pm

Published v.120

Archer
  • Changed Aim passive skills to a level 5 skill, making it available earlier
  • Made mark target trigger on skills a higher percentage (from 20% to 50%)

Assassin
  • Changed snipe graphics

Update: 19 Oct, 2017 @ 3:16pm

Published v.119

Monk
  • Shock Wave, Burning Fists and Frozen Fists now have the same cooldown as duration
  • Decrease level requirement of find weakness, full moon, parry and toughness (was high due to synergies)

Update: 19 Oct, 2017 @ 11:50am

Published v.116

Assassin
  • Fixed a grammar typo in the description of Armor Decay

Monk
  • Fixed the execute animation (was being cut off and looked awkward), now is just a back kick with gold trails on the foot
  • Shock Wave, Burning Fists and Frozen Fists cast speed doubled (faster animation on cast)
  • Shock Wave particle system changed, both warm up and graphics. Now animates around the fists instead of the body
  • Fixed male idle animation so that the eyes are seen (not all white)
  • Charge bar changed to a more simple UI that uses TL2 graphics to stand out less and has a higher contrast since the wood was hard to see the red line
  • Monk charge bar tooltip now should show the correct values at full charge (5% bonus)

Update: 18 Oct, 2017 @ 9:43am

Published v.115

Druid

Addressing balancing issues (much more powerful than other classes)

  • Leader of the pack critical chance and critical damage rate cut in half
  • Full charge now grants 25% critical chance instead of 50%
  • Birds of prey damage slightly decreased
  • Leader of the pack damage starts lower (ends near at the same) to balance lower level power

Monk
  • Fixed the parry skill (broken in this mod, missing the needed synergies skill files)

Update: 17 Oct, 2017 @ 10:09am

Published v.110

Druid
  • Fixed insect swarm skill description for numbers of swarms

Update: 17 Oct, 2017 @ 8:37am

Published v.109

Druid
  • Changes to Nature's wrath storm and wildfire attacks for balancing

Update: 17 Oct, 2017 @ 7:40am

Published v.108

Druid
  • Reduce nature's wrath damage (was way too OP)

Update: 16 Oct, 2017 @ 9:16am

Published v.107

Druid
  • Insect swarm now releases 2 swarms at level 1, 3 at tier 1 and 4 at tier 3
  • Insect swarm soak decreased (how much armor is considered, now bypassing much more armor), but armor not decreased as much per hit, especially at higher levels (20% less)
  • Insect swarms now travel farther and can target new units at a greater angle
  • Leader of the pack wolves now start with a greater armor (normal to level)
  • Leader of the pack wolves tier 1 benefit now changed to a chance at causing bleeding in enemies
  • Poisonous vine lower level damage increased at low levels, but minimum damage rate increases at a slower rate per level
  • Hurl Boulder damage increased
  • Added back in the summon counts (may have issues with multiple druids in multiplayer though) for non-vine units (vines are not included as they stay around and cannot be killed)