Killing Floor 2

Killing Floor 2

Pandora Square
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Update: 26 Apr, 2016 @ 3:21pm

Version 1.2

- Inner walls have been reworked and now look more interesting.
- Added more detail to the background vista.
- Added more world clutter across entire map (debris, junk, benches, etc.)
- Added a new corner Zed spawn area (AI and Zed players can now spawn from 3 of the map's 4 corners.)
- Added a secondary secret area (now a total of 2 secret areas.)
- Added dialog banter to some of the trader pods.
- Fixed missing blocking volumes on the central Zed building (players should no longer be able to enter.)
- Added flavor text to central Zed building when players attempt to enter.
- Minor performance tweaks on render distances and shadows.
- Slight splattermap improvements in certain areas.
- Removed the ammo box by the blue pickup truck.

Update: 23 Apr, 2016 @ 6:09pm

Version 1.1

- Changed some settings on a mesh that hopefully prevents the boss from getting stuck in a certain room.
- Removed 4 ammo box spawn, and moved 1 box from the sidewalk corner into the tunnel.
- Removed a few unnecessary shadows from meshes where it was not visible anyway.
- Tweaked a few draw distance settings on a few meshes that had none.

Update: 19 Apr, 2016 @ 6:19pm

Version 1.0