Killing Floor 2

Killing Floor 2

Pandora Square
27 Comments
Hill Mc´Cool 18 Mar, 2022 @ 3:40pm 
un bel après-midi, joli!:redbutterfly:
Flammable 10 Feb, 2018 @ 11:36am 
good map
{StayGold} HotShot 11 Nov, 2016 @ 1:08am 
Fucking Beautifull! rising to only Seans standards!
{StayGold} HotShot 31 Oct, 2016 @ 11:43pm 
great work! I added you as a friend and hope to message you Sean.. please accept :) talk to you about a great opportunity soon!
t.gaze 25 Sep, 2016 @ 9:54pm 
Great Map!
Hosted on HplssDmcrcy|Ranked|HOE|50+CustomMaps|32Players
IP: 23.24.240.133:7777
https://steamhost.cn/steamcommunity_com/groups/hopelessdemocracy
HiTmAn 28 Jul, 2016 @ 3:54pm 
pretty cool map tnx and good job vote up
Vercci  2 Jul, 2016 @ 12:58am 
Where are the secrets? I know of the locked door but I couldn't find the second area despite spectating for a round.
Sean Sindahl  [author] 29 May, 2016 @ 3:28am 
Cheers guys, happy you enjoy it!

@oldmidget
Thanks a lot for the feedback mate, that's certainly something I will look into and do some tweaks on.
oldmidget 27 May, 2016 @ 11:24am 
i love this map but i think the outdoor cafe area is too easy to hold.

just my 2 cents.
Sciemniak ツ 22 May, 2016 @ 3:25am 
fun to play i like it
Sean Sindahl  [author] 28 Apr, 2016 @ 6:53am 
@SALTY
Hmm, perhaps the surrounding area might hold some clues ;)





* * * SPOILER WARNING * * *
DO NOT READ THIS PART UNLESS YOU WANT TO SPOIL THE SOLUTION!
Between the window and the trader pod is an arrow and some text; "Please don't hurt me, I'm just an innocent wall." Deal enough damage to the wall section below the arrow and it will break.
Sariaul 28 Apr, 2016 @ 3:28am 
how do you get into the locked room?
Sean Sindahl  [author] 26 Apr, 2016 @ 3:32pm 
Version 1.2

- Inner walls have been reworked and now look more interesting.
- Added more detail to the background vista.
- Added more world clutter across entire map (debris, junk, benches, etc.)
- Added a new corner Zed spawn area (AI and Zed players can now spawn from 3 of the map's 4 corners.)
- Added a secondary secret area (now a total of 2 secret areas.)
- Added dialog banter to some of the trader pods.
- Fixed missing blocking volumes on the central Zed building (players should no longer be able to enter.)
- Added flavor text to central Zed building when players attempt to enter.
- Minor performance tweaks on render distances and shadows.
- Slight splattermap improvements in certain areas.
- Removed the ammo box by the blue pickup truck.
Sean Sindahl  [author] 25 Apr, 2016 @ 8:13am 
Cheers for the comments, bug reports and suggestions guys, I really appreciate it!

The inner walls are already in progress of receiving some more love, as they are parts of the map I kind of neglected despite originally wanting to do a lot more on.

More detail on the floor sections will also be coming in the next update, as well as fixing the bugged doorway (thanks Scarbeus).

There may also be a secondary secret area coming soon, but shh... we aren't talking about that.

@Krakenz
I have a couple of other work-in-progress maps I want to finish up first probably, but an outdoors map similar to Mountain Pass is a map I've been having on my to-do list for quite a while, so very likely a future project :freidk:
Scarbeus 25 Apr, 2016 @ 4:35am 
One of the smokey doors next to spawn can be entered, getting you stuck in the centre Zed spawn unless you take the same door out. Outer walls need much more detail (like more graffiti, broken sections, pinned bodies etc). More clutter on parts of the floor needed, other than that it's looking good. I'll wait until a newer version is released before doing a YouTube review.
Kraken 24 Apr, 2016 @ 2:54pm 
Played today, was a blast. Gratitude for a quick fix! Hope to see more awesome maps coming from you! Maybe something like the mountain pass for a KF1, i really liked this one. Second game lacks similar maps.
Jules 23 Apr, 2016 @ 8:41pm 
CooL! :star::star::star::star::star:
Sean Sindahl  [author] 23 Apr, 2016 @ 6:17pm 
Map updated to version 1.1, thanks to the feedback from you guys!

- Changed some settings on a mesh that hopefully prevents the boss from getting stuck in a certain room.
- Removed 4 ammo box spawns, and moved 1 box from the sidewalk corner into the tunnel.
- Removed a few unnecessary shadows from meshes where it was not visible anyway.
- Tweaked a few draw distance settings on a few meshes that had none.
Sean Sindahl  [author] 23 Apr, 2016 @ 5:47pm 
@Krakenz
Thanks man, both for the encouraging words and reporting the bug! I will have a look at it, and also scale the ammo boxes down a bit.

@Commander555666
Cheers mate, glad you like it!
Kraken 23 Apr, 2016 @ 3:04pm 
And maybe a bit too much of an ammo boxes. But that was already said.
Kraken 23 Apr, 2016 @ 3:01pm 
Cheers, author! Really good work on the map but a major bug has been found. The Patriarch got stuck inside of that little room with the "closed" door. And wouldnt ever come outside. You should look for a fix.
TheGameGuru 23 Apr, 2016 @ 9:11am 
really enjoying this map:Alberts:
Sean Sindahl  [author] 21 Apr, 2016 @ 2:15pm 
@Atlaimond
Yes mate glad you appreaciate it, I always strive to FPS optimize my maps as best I can. It's not always easy but worth the trouble I find ;)

@bizzyJEDI
Cheers man, really appreciate it! I'll add your server to my fave list next time I'm in-game :]
bizzyJEDI 20 Apr, 2016 @ 11:29pm 
Hey, this map looks kick-ass man, it will be a pleasure to add it to my "Bizzy Playhouse" servers... Great job on, based on what the screenshots show... Thanks for the cool map, bro.... :steamhappy:
Atlaimond 20 Apr, 2016 @ 2:13pm 
You're welcome.
P.S. I'm playing with low shadow setting so, I'm glad you though those players don't have nuclear factory computer. :happy_creep:
Sean Sindahl  [author] 20 Apr, 2016 @ 4:12am 
Thanks for the feedback mate!

To be honest the walls were something I originally wanted to put more detail into but just never got around to it. I might give that some more attention in a later update.

I will also have a look at scaling down the ammo boxes a bit.

Again thanks for some good suggestions :]
Atlaimond 19 Apr, 2016 @ 9:55pm 
It isn’t a bed map. I missed only the view at the edge of the map. It looks like an arena, but the inside of map looks like a city or country.
I guess it could help if you change the walls on the edges and to buildings and clod the streets by cars and any other sort of debris.

And I found there are too much ammo boxes. I didn’t buy ammo on Normal / 4 waves match.

I didn’t fin any other issue or bug.
I up-voted :upgr: this map and I hope you’ll be continuing work on it. :happy_creep: