XCOM 2
Squad Notoriety
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Update: 5 Jun, 2016 @ 12:58pm

Update: 5 Jun, 2016 @ 12:48pm

Update: 4 Jun, 2016 @ 11:03am

Update: 1 Jun, 2016 @ 8:40am

Update: 24 May, 2016 @ 3:45pm

Fixed

Notoriety gain from civilian deaths has been severely nerfed on mission aborts, as XCOM kills all civilians on a mission site after a mission loss.

Notoriety gain from complete total squad wipes are unaffected, since that's a self-correcting issue.

Update: 20 May, 2016 @ 9:31pm

Update: 18 May, 2016 @ 7:29am

Update: 17 May, 2016 @ 7:35pm

Added

Mod Config Menu (found at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=667104300) is now supported by this mod.

Update: 15 May, 2016 @ 12:57pm

Changed
Notoriety gain has been restored, but halved on wilderness/shanty missions by default. This can be adjusted in XComNotoriety.ini

Update: 12 May, 2016 @ 2:56pm

Changed
Changed the formula of how notoriety is calculated per soldier to:

[default notoriety time + (number of civilians died * default civilian loss time)] * Rank.


Made it so wilderness and shanty plot types will not give soldiers notoriety


Changed third tier debuff to a detection radius debuff large enough to the point concealed soldiers should be spotted once they make visual contact with somebody