Battlezone 98 Redux

Battlezone 98 Redux

Omega Squadron Instant Action Map Pack
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Update: 15 May, 2024 @ 4:11pm

Added new faction: the Red Wolves
Standardized map names to multiplayer versions
Standardized map descriptions
Upgraded map preview images
Made player faction Omega Squadron on Alluvion (formerly Adversus Machina) by default
Made the player faction Red Wolves on Hemorrhage by default
Updated Omega Squadron scavenger and constructor textures
Added Hail Gun
Added Burst Gun
Added Carbine
Added AT-Stabber-C
Added multiple alternate-fire weapon configurations
Added Mammoth Heavy Tank
Added Bison Heavy Tank
Added Kodiak Heavy Tank
Added Black Dog Bison
Added Omega Squadron Bison
Added AI sniper use functions
Added AI mutiple-weapon use functions
Added AI mortar use functions
Added AI thumper use functions
Added AI mine use functions
Added AI field use functions
Refined AI armory functions
Refined AI cloak use functions
Added AI roaming barracks pilot EVA behaviors
Added many new game play modifiers
Added many new cheats / custom codes
Added new map: Bellerophon
Added new map: Barracuda
Added new map: Convergence
Added new map: Damocles
Added new map: Gambit
Added new map: Nemesis
Added new map: Nyx
Added new map: Operand
Added new map: Defiance
Added new map: Regolith
Added new map: Threshold
Added new HUD for PEX
Added new HUD for Omega Squadron
Added new HUD for People's Dragon
Added new HUD for Red Wolves
Fixed turret and pilot animations / models for Omega Squadron, PEX, and People's Dragon

Update: 10 Feb, 2022 @ 12:14am

Herp's patch notes:
-Corrected misspelling of "constructor" from "construcotr" in script comments, which affects nothing.
-Added -debugPrint toggle, but didn't fully implement this everywhere for some reason. This doesn't affect anyone who isn't digging into the mod/viewing the game's debug console.
-Restructured Save/Load variables to improve functionality of games saved and loaded. Some AI units will still be lobotomized by save/load functionality, unfortunately. Note: because of the way this fix is implemented, it may cause strange constructor behavior on maps where the AI can choose from multiple bases to build. (Better than nothing!)
-Attempted to correct dragon tank hardpoints to include mortar instead of double specials.
-Spent most of the time adding sassy comments to scripts overstating the impact of my changes.
-Commented out SupplementFuriesSilent() instead of properly fixing it.

Scrap's patch notes:
-Corrected erroneous use of prototype function SupplementFuriesSilent() to SupplementFuries(false), allowing functionality of Adversus Machina without workarounds.
-Removed sassy comments from scripts, instead properly crediting Herp McDerperson for his fixes (and updated version numbers).
-Corrected erroneous path name for the ai's second barracks on marsfate.lua
-Prevented APCs from releasing their troops in an attempt to attack cloaked units
-Mitigated position of constructors first L-power at Beta spawn to prevent it from blocking constructor indefinitely on Switchback

Several minor fixes for issues Herp McDerperson introduced by inattentive find-replace actions as part of his "patch". These would have been detected by testing the patch even once on each map before uploading, but they're fixed now!
-Corrected error created by "if" without "then" at various locations in advmchna.lua
-Fix for attempt to index M (nil value) in invasion.lua
-Fixed an issue in swtchbak.lua which would result in the player being left behind when spawning on alternate spawns on switchback.
-Corrected erroneous syntax in hephaest.lua to allow the script to run and Save() and Load() to function as expected.
-Reintroduced sassy comments into my patch notes.

Update: 6 Mar, 2021 @ 9:47pm

Update: 6 Mar, 2021 @ 9:26pm

Added biometal meteor showers of variable frequency and rarity to certain maps.

Added a cheat to toggle meteor showers on or off on any map.

Added a cheat to enable a massive, intense meteor shower!

Update: 23 Feb, 2021 @ 10:17pm

Update: 21 Feb, 2021 @ 11:32pm

Update: 17 Feb, 2021 @ 11:35pm

Update: 17 Feb, 2021 @ 6:20pm

Added additional safeguards to prevent constructors from leaving map areas. Added codes TAKEITEASY and MEDIUMWELL to allow for AI difficulty modulation.

Update: 14 Feb, 2021 @ 9:26pm

Reduced cost of bolt buddy for FCCA

Update: 13 Feb, 2021 @ 10:10pm

Update 02/13/21:

  • Converted all maps to type LuaMission to mitigate crashes when saving/loading. Big thanks to Herp McDerperson/Anti-Tank Dog for identifying this fix!