Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Kill Animation Battle Overhaul
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Update: 12 Dec, 2017 @ 10:32am

(This update is incomplete, this mod still won't work with the latest patch, though can still be used if you've opted into the patch 17 version of the game or earlier).

Update: 10 Dec, 2017 @ 2:31pm

Added HCP Warrior of Light's animation update. The rest of the mod is still broken if you are running Patch 18.

Update: 28 Nov, 2016 @ 12:40pm

Update: 18 May, 2016 @ 6:06pm

Added the spacing increase to dismounted cavalry (it was previously missing, as I forgot to add it).

Update: 14 May, 2016 @ 8:54am

Reduced the unit spacing for spearmen (for whatever reason I missed them when I decreased spacing a few days ago).

Update: 12 May, 2016 @ 8:26pm

Big change: Edited animation main file to incorporate even more animations. Should see increased kill animation variation across the board, and less heart attacks on routing units. This also fixed cavalry not killing infantry with kill animations at all, they now do so almost always. Also slightly raised fatigue levels further to balance it better with combat speed.

Update: 12 May, 2016 @ 7:32am

Decreased range of ranged units to be closer to Vanilla to fit prior spacing decrease and feedback, fixed axe and club infantry lacking animations vs. Spearmen and on the charge

Update: 11 May, 2016 @ 6:38pm

Decreased amount by which spacing was increased, further decreased "heart attack" deaths to match spacing decrease (as tighter spacing leads to more heart attacks), tweaked infantry entity, spear bonus vs. cavalry, slightly increased rate of unit fatigue to be more in line with Vanilla, fixed problem with Special Abilty debuffs

Update: 11 May, 2016 @ 4:43pm

Update: 11 May, 2016 @ 1:26pm