Total War: WARHAMMER

Total War: WARHAMMER

Wakes Realism Overhaul (WIP) Ver. 1.5.9
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Update: 31 May, 2016 @ 2:45am

Version 1.3.1
small backend update

To help with those getting crashes. no actual changes made

Update: 31 May, 2016 @ 2:08am

Version 1.3.1
small change

patch to the winds of magic Kv_rules table.

Update: 31 May, 2016 @ 2:02am

Version 1.3
MAJOR UPDATE

The begining of the magic system has been implemented. This approach to magic will make it a more strategic but powerful weapon. Many small changes done to magic abilities and the system.

added blood knights to VC

added the ability for sigvald and archaon to mount manticore and dragons.

changed the marks of chaos slightly.

many more small changes

Update: 28 May, 2016 @ 3:14pm

Version 1.2.1

* Increased winds of magic cpacity and recharge.

* increased upkeep of specific vampire count units. Mainly vamps and high tier also Wraiths who got a HUGE buff.

* made chaos invasion in campaign much stronger.

* changed color of black orcs to black.

other small changes.

Update: 28 May, 2016 @ 5:30am

V 1.2

Major Update, not save game compatible.

* Fixed Vampire Levy animation Issue

* Added Vampire Levy Huntsmen

* Increased Morale across the board as units were routing to easily

* Increased speed of Vampires (vampire hero, vampire lord, and manfred)

* All undead units are now immune to fatigue

* Increased nmannfreds health to be the same of other Vampires.

* Empire heo health was decreased as well as their upkeep. You will also be able to recruit many more. Will continue this trend with the mod towards realistic human hero characters that are many in number because of their frailness. Karl franz wouldnt be hot stuff without deathwing for instance.

* Gave Orcs and chaos warrios fatigue resistence.

* Messed around with Orc stats. Black Orcs are MEAN.

Many other minor additions.

Update: 27 May, 2016 @ 3:54am

V 1.11

just a small update to unit speeds. made the mauraders a viable 'fast' option.

Update: 27 May, 2016 @ 12:20am

V 1.1
Major update. not savegame compatable.

Buffed Dragons Zombie and Chaos to reflect the awesome power of Dragons. Zombie dragon is slightly less powerful than the chaos.

changed stats for almost every unit, or adjusted armour. Dwarfs remained largely untouched.
* Orks are savage brutal heavy death dealers and if they get close enough will tear apart your lines, but there morale is there weakness.
* Chaos have great heavy infantry that is some of the best in the game and the widest selection of nasty monsters. Dragon ogres are MEAN now, like Kholek will reck your stuff. Archaon with his quest items should be the most poweful single character in the game. Chaos will be a real threat for any faction.
* The empire has seen reduced costs and upkeep for its mainstay units and the same for its hereoes/lords though they also have been debuffed. Humans are squishy in warhammer even the heroes. The Empire will have to rely on gunpowder units to make up for their lack of monsters.
* Vampire counts have seen a change in they dynamic of skeletons and zombies. Zombies have essentially zero upkeep but are trash on the battlefield, skeletons are much debuffed, but also cost less. However morale for those units has been increased marketedly.

Units resized. Specifically legendary lords to realistic proportions.

added nuln engineers
(Prime minister Sinister) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=691664240&searchtext=
they have been modified and now fire a burst of 6 shots. Sound is a little wonky on that let me know if you know how to fix

Chaos Warriors have helmets now

Tax revenue increased.

Demigryphs got officers (IlluminatiRex)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=691239279&searchtext=

now have the ability to confederate or vassalize more nations.

many more minor changes I cant remember im sure.

Update: 25 May, 2016 @ 9:36pm