Total War: WARHAMMER

Total War: WARHAMMER

Wakes Realism Overhaul (WIP) Ver. 1.5.9
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Update: 3 Jun, 2016 @ 6:01am

Version 1.4.1
Small correction


Warhound update still, correction

Update: 3 Jun, 2016 @ 5:30am

version 1.4.1
small update

tax update

Update: 3 Jun, 2016 @ 5:16am

Version 1.4.1
Small update

Dragon breaths added.

Chaos Warhounds changed significantly to reflect a daemonic origin
The warhounds have been changed greatly to reflect their daemonic origins. They are much tougher to kill now as they are half daemons, they have higher attack, but are fewwer in number. they are much larger but charge even faster than horses. However they dont run faster than horses still so you have to get them close enough so they can charge. youll have to be crafty but i know you can do it!


small backend changes

Update: 2 Jun, 2016 @ 4:21am

1.4
MAJOR UPDATE.

Magic system implemented fully (minor changes may come in the future)

Spells are much more devestating now but have a far higher miscast rate and cost more. Advanced your spellcasters down the magic skills in the tree to reduce miscast effects and become stronger.

Minor fixes to several units.
Repeater gun units ammo count and reload fixed.
Dismounted blood knights given proper battle entities.
Very minor stat boost to some chaos units.

Started to integrate unit caps for campaign. Some of these units have a much reduced upkeep but are still expensive to purchase. "Chaos spawn"

New building effects added.

Changed around a few things in the kv tables. Battles should be even longer and more realistic now.

All retinues/ancilleries are now permanent. No need to worry about them taking off for no reason.

Minor debuff to the morale of orcs.

Increased the leadership bonus of generals and the effect when they die.

Fine tuneing the projectiles tables.

Update: 2 Jun, 2016 @ 3:34am

Small update in conjuntion with 1.4

Update: 2 Jun, 2016 @ 1:00am

Small update in conjuntion with 1.4

Update: 2 Jun, 2016 @ 12:34am

Small update in conjuntion with 1.4

Update: 1 Jun, 2016 @ 3:30am

Small update in conjunction with 1.4

Update: 1 Jun, 2016 @ 2:35am

1.3.3
MAJOR UPDATE.

Added new units. Bretonnian grail pilgrims, dismounted knights. Empire huntsmen, Dwarf dragon slayers and dwarf rangers.

made adjustment to skills and legendary gear equipment.

Gave dwarfs resistence to fatigue

changed around the projectiles to make gunpowder even more effective but more inaccurate (especially for cannons)

gave the dwarf rune abilities some love

a few other small things I dont remeber XD

Update: 31 May, 2016 @ 9:08pm

Version 1.3.2
Skill update.

New skills have been added and espcially for the magic user line. this should make magic overall a much more nuanced and enjoyable part of the game.