ARK: Survival Evolved

ARK: Survival Evolved

Balance Evolved
Showing 31-40 of 48 entries
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Update: 13 Jun, 2016 @ 4:52am

Fixed an issue causing megalodons to still use their base game stamina consumption values.

Update: 12 Jun, 2016 @ 3:48pm

Third time's the charm.

Update: 12 Jun, 2016 @ 2:30pm

Followup on last update, since most of the changes I did decided to just disapear for some reason.

Edit: Apparently it happened again. For some reason, the game really doesn't want me to do this change.

Update: 12 Jun, 2016 @ 12:57pm

Removed more damage multipliers to dinos that I had previously missed. That should now be all of them!

Update: 12 Jun, 2016 @ 5:13am

Currently, there is a bug in the devkit causing creatures using gigantopithecus blueprint to fall through the world when picked up and dropped by flyers. This transfers over to mods using them, so untill this is fixed I have disabled argents ability to pick up gigantopithecus.

Update: 10 Jun, 2016 @ 1:57pm

Fixed an issue causing flyers to still use their default values for stamina regen.

Update: 9 Jun, 2016 @ 11:59am

- Dodos, kairuku and dung beetles can now be picked up by players. Just like the arthropleura turret mode, this isn't actually a change form the base game. It's just simply something that wasn't in the dev kit untill now, so I couldn't put it in the mod.

- Dilo sprint speed: 1230 > 960

- Dilos can now use melee attacks while moving.

I initially buffed dilos sprint speed by a lot because I've always felt they are more of a hassle than a help to bring with you because of their abyssmal speed, but I might have overdone it a bit. To compensate for this however, they can now use melee attacks while on the move, because really, why wouldn't they be able to bite while moving?

Update: 9 Jun, 2016 @ 10:45am

- Fixed an issue causing yesterdays big fix to not apply to ankylos. Big thanks to steam user Neko Moeru Kōri for noticing this, as well as Boten Red Wolf for helping verify it!

For the same reasons as yesterday, I would recommend destroying all tamed ankylos and using "destroywilddinos" in any saved session you have and using admin commands to spawn new tame. Again, really sorry about this people!

- Oviraptors are no longer ridable. Please don't ask how this even happened...

Update: 8 Jun, 2016 @ 2:54pm

Fixed an issue that was allowing Diplodocus to spend level-ups in melee damage.

Update: 8 Jun, 2016 @ 1:27pm

Arthropleura

- Turret mode now added. This is not actually a change from base game, but rather something I simply couldn’t add to the mod until now because it wasn’t in the dev kit.

Diplodocus

- Health: 1700 > 1800
- Stamina: 550 > 330
- Weight: 800 > 1250
- Sprint Speed: 1350 > 1440
- Saddle Base Armor Value: 25 > 10

Paracer

- Stamina: 190 > 110

The diplodocus is now in the dev kit, which means I’ve given it the standardized stamina consumption values, damage modifiers and saddle armor value. I’ve also given it a few tweaks to be better in line with the rest of the mod, but it’s generally pretty well balanced as it is (which has been a trend with recent new dinos, Keep it up Wildcard!).
I’m also generally happy with the recent changes to the paracer, but as it is currently I feel like it just outshines the diplodocus in too many areas. Lowering its stamina by quite a bit should help with this, as this value was probably a bit too high anyways.