Total War: WARHAMMER

Total War: WARHAMMER

Crooked Moon Faction Expanded
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Update: 16 May, 2017 @ 4:06pm

Temporarily removed the Arachnarok from the Tier 4 Forest Goblin Military Recruitment Building while I fix a bug due to a missing technology.

Update: 14 Apr, 2017 @ 8:40pm

Converted the mod to work with Crynsos' Faction Unlocker Framework.
- This opens up compatibility with the other Faction Unlockers, as well as Conquer Anywhere.
Fixed Colossol Squig HP bug; also added new "melee weapon" since the old one used the default Squig attack.
Reworked the tech tree to be more in line with the default Greenskin tree.

Update: 5 Mar, 2017 @ 10:26am

Compatibility update after Bretonnia patch.

Update: 31 Dec, 2016 @ 8:49am

Database side of the mod has been cleaned, meaning it no longer has any entries that are not mod-related. This should increase mod compatibility with other mods, so long as they do not modify the start_pos files (as you can only have one of those).

Adjusted Warg Riders, lowered their charge bonuses, and changed the weapon which should lower their overall damage.

Update: 30 Dec, 2016 @ 8:13pm

Fixed Custom Battle Portraits for Gitilla, Snagla and Sour.
Increased unit sizes back to originals; I had changed this when testing an upgrade and forgot to change it back.
Increased Fanatics damage.
Added Forest Goblins and all new units to Skarsnik's reduced Recruitment and Upkeep trait.
Added new units:
* Forest Goblin Netters - Requires Technology Unlock
- Uses Nets to slow an enemy unit
* Mangler Squig - Requires Technology Unlock
* Colossal Squig - Requires Technology Unlock (6 HP Bug)
* Night Goblin Berserkers - Requires Special Building in Karaz Kadrak
- Unbreakable, Frenzy
* Salvaged Dwarf Cannon - Requires Special Building in Karak a Karaz
- Shoots upgraded Fanatics
Modified Skarsnik's Skills:
* Da Gobbos - Added Forest Goblins
* Betta Night Skeakin' - Added Forest Goblins
* Drippin' Tips - Removed
Modified Night Goblin Warboss Skills:
* Drippin' Tips - Removed
* Betta Night Sneakin' - Changed to Night Goblin Tribes
Modified Sour's Skills:
* Earthing, Added L2/3 - Miscast Chance -35/45%
* Power Drain, Added L2/3 - Power Reserve +25/35
Modified Great Shaman and Warboss Skills:
Da Boys - Changed to Da Gobbos, increased Melee/Charge bonuses to match Skarsnik.
Tribal skills - Increased Melee/Charge bonuses to match Skarsnik, also boosts Ranged bonuses as bit as well.

Update: 12 Dec, 2016 @ 11:04am

Update: 10 Dec, 2016 @ 7:53am

Fixed special settlements.
Fixed Night Goblin Spearmen Fanatics missing speical ability.

Update: 9 Dec, 2016 @ 5:11pm

Mod updated due to Wood Elf release.

Update: 27 Nov, 2016 @ 5:09pm

Last Phase to get the mod back to where it was before The King and the Warlord DLC.

* Complete overhaul of the Tech Tree. However, the following Technologies currently do nothing:
Goblin Musicians, Sacred Blood Rite, Potent Poison, Magler Squigs, Colossal Squigs, Terrifying Armour, Forest Goblin Nettas, Fire Arrer 'Eads, Volcanic Bombs, Flameguard Bows
* Added settlement changes for Black Crag, Karak Eight Peaks, Karak Kadrak, Karaz a Karak, Mount Gunbad.
* Fixed Hill Goblins Recruitment Tier 2
* Fixed a few unit sets (Night Goblin Swords were marked as Spears, Night Archer Fanatics weren't perperly flagged).
* Snagla's Giant Spider and Huge Spider mounts are now yellow, matching the Deff Creepers.

Update: 13 Nov, 2016 @ 12:39pm

Phase 4 of the compatibility changes due to The King and the Warlord.

* Added the Lords and Heroes back into the game.
- Common/Forest/Night Goblin: Big Boss, Warboss, Shaman, Great Shaman
* Heroes are recruitable at their tribe's settlements.
- Top tier building upgrades adds to the pool of "Spys" and "Wizards", and is not specific to that tribe.
* Lords and Heroes should all have their updated skill trees
- This modifies 'Da Boyz, and replaces a 2nd tier skill with a "Tribes" skill to boost damage ti goblins of that tribe.
* Gitilla, Snagla and Sour are recruitable and have their skill trees.
- There are plans to update these in the future to allow them to stand out a bit more.
* Fixed Spider Poison icon (should no longer show an armour icon)

*** Campaign Mounts!
* These are in! Finally! :)