Total War: WARHAMMER

Total War: WARHAMMER

Crooked Moon Faction Expanded
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Update: 30 Oct, 2016 @ 2:17pm

Phase 3B of the compatibility changes due to The King and the Warlord.

* Properly fixed the Settlements that were added in the last patch.
* Added new Coastal Settlements, with their own Garrisons.
- Coastal Settlements also count as Badlands for Towers, Walls and Military Recruitment buildings.
* Fixed up Ports for Crooked Moon to allow for Troglagob recruitment.
* Made a new Monsters building for Crooked Moon, removed top tier and Giant recruitment.

Update: 29 Oct, 2016 @ 9:27pm

Phase 3 of the compatibility changes due to The King and the Warlord.

* Added settlement specific Walls and Towers.
* Added settlement specific Barraks (which unlocks all of the new units as well).
* Added in Beer and Dye resource buildings.

Update: 28 Oct, 2016 @ 6:24pm

Phase 2 of compatibility patch

* Added multiple new Settlement types (See Settlement Discussion for details).
* Fixed Hill Goblin Swordsmen to use the new dual wield animation set.

Update: 23 Oct, 2016 @ 8:41am

Phase 1 of the compatibility changes due to The King and the Warlord.

* All units available in Custom Battle.
* Added Ancillaries to Lords and Heroes in Custom Battle.
* Gitilla, Snagla, and Sour are recruitable Generals in the Campaign
- Gitilla and Snagla do not have Skill Trees yet.
* Any changes to the units will be reflected in the Campaign (eg: Goblin Spearmen have Anti-Large, Spider Riders have Spider Poison) for both Crooked Moon and Greenskins.

Update: 11 Oct, 2016 @ 4:31pm

* Added Night Goblin Spearmen Fanatics to Night Goblin Military building chain
* Fixed Hill Goblin Spearmen from being a Tier 1 unit (bug due to attempt at upgrade test that I forgot to clean up)

Update: 11 Oct, 2016 @ 4:02pm

* Fixed Fanatics
* Added Night Goblin Spearmen Fanatics**
* Some database cleanup

** I just realized that I forgot to add them to the Night Goblin Military building chain.

Update: 10 Oct, 2016 @ 5:09pm

* Fixed Chariots

Update: 9 Oct, 2016 @ 8:52pm

* Added Forest Goblin Spider Chariot
* Added Night Goblin Wolf Chariot
* Removed Beasts building chain
* Added Night Goblin Military building chain
* Moved all Night Goblin Units from Goblin Military building chain to the Night Goblin Military building chain
* Added Snotlings to Night Goblin Military building chain (they are still in Common Goblin building chain as well)
* All Goblin Infantry units are now Tier 1 (some were Tier 2)
* All Cavalry units are Tier 2, with the exception of Hill Goblin Warg Riders
* All Chariot units are Tier 3
* Spider Swarm is now Tier 1 and functions similar to Snotlings (unit size cap, unbreakable)
* Fixed Chariot Upgrades (both Tech and Building upgrades)
* Fixed Tier 4 Farm Leadership Upgrade
* Added two new technologies to the Tech Tree to increase unit size (+15% & +30%), but they are not working, just taking up space :(
* Adjusted Unit Sizes (in hopes that the above Tech Upgrades would be wokring)
- Melee Infantry from 160 to 150 (except Hill Goblins, which are 115)
- Ranged Infantry from 120 to 115
- Hill Cavalry from 120 to 80
- Spider Cavalry from 60 to 80

Update: 8 Oct, 2016 @ 7:08am

* Changed Red Cloud Recruitment and Blackrock Rectuitment to Military Support buildings.
* Changed Sour's starting army: Replaced Goblin Spearmen x2 with Night Goblin Spearmen x2.
* Fixed Volcanic Settlement bug where they were not showing up.
* Fixed duplicate Tech Tree.
* Fixed bad node link in Tech Tree (graphical error with one of the arrows).

Update: 1 Oct, 2016 @ 9:58pm

*Cleaned up the mod to hopefully make it a bit more mod compatible for the time being.