Total War: WARHAMMER

Total War: WARHAMMER

Cataph's Magic: Closer to Tabletop
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Update: 20 Jul, 2016 @ 4:17am

RUNES:
Forgefire nerfed to 30m aoe, removed imbued ignition.
Most buff runes standardized to 24 second duration, also to have a short range and a small aoe (for stacked defense).

Ancestor's: cooldown from 45 to 90.
Courage: cooldown from 90 to 60.
Oath&Steel: armour buff from 40 to 30, magic res. buff removed. Cd from 45 to 36, has infinite range.
Stoicism: applies Disciplined (Stubborn) and +5Ld rather than Unbreakable, cooldown from 90 to 45.
Wrath & Ruin: range from 75 to 250. Reworked in how damage is applied and in graphical effect.

Update: 19 Jul, 2016 @ 11:36am

BIG WAAAGH:
All non-improvable spells have a base miscast chance.
Power of Da Waaagh passive waiting for an overhaul, also doing my best with the others as there's been tangible deviations from TT spells in scope (from single target to aoe, mostly) at CA's hands.

Brain Bursta (I SUMMON THE NERFBAT) costs from 7/11 to 6/9, range from 60/240 to 180/300, damage got some ap but most of all aoe and detonation were toned down (will not pop 130 heads in a single cast).
'Eadbutt is now a projectile; costs from 10/14 to 9/12, has a big bonus vs Large.
'Ere we go cost from 12 to 11, range down to 60, buff from +58 melee att to +50% (also affects self).
Fists of Gork cost from 10 to 6, range from 200 to 60, stats to +8 melee att/def, +40% damage, +15 ward save (also affects self).
Foot of Gork cost to 15/18, range from 200 to 300, damage slightly reduced but mostly converted to ap.
Gaze of Mork is now a proppah eye-lazers attack; just try it on a bunch of people, possibly from the flank for maximum lolz.

Update: 17 Jul, 2016 @ 4:22am

Update: 17 Jul, 2016 @ 3:45am

LIL WAAGH:
Non-upgradable skills' base miscast chance from 0 to 15%, because messy gobbos (similar spells had 50%). All buffs and debuffs durations standardized to 24 secs.

Sneaky Stealin (passive) made to work only while casting, buffed its effect accordingly.
Curse of da Bad Moon costs from 16/22 to 15/25, aoe increased on v2, otherwise for now left as is for variance until I find a way (should behave like PSOX).
Gork'll Fix It has no aoe, effects set to -20% speed and charge bonus, -16 melee att, -16 armour, -33% accuracy.
Itchy Nuisance cost from 7 to 8, range from 200 to 250, aoe from 40 to 30, effects changed to -12 melee att, -8 melee def, -50% speed, -10% damage.
Night Shroud changed to be a buff rather than a debuff: +100% charge resistance and +25 missile block; aoe to 15/60.
Sneaky Stabbin' cost from 8 to 6, range from 200 to 150, no aoe, melee att bonus from +34 to +16, multiplied ap bonus buffed (with gobbo units in mind) into +10 ap.
Vindictive Glare costs from 6/9 to 5/10, cooldowns from 12/18 to 24/36, v2 fires 1,5 times projectiles of v1 instead of x2, its miscast set to 25%.

Update: 15 Jul, 2016 @ 2:18pm

FIRE:
doubled duration of Cascading FC

DEATH:
doubled damage on Bjuna for reliable monster hunting.

Update: 15 Jul, 2016 @ 4:27am

DEATH:
Psox now deals 400 damage/model on a 20% to any troop touched and has no knockback properties as it's supposed to crystallize victims on the spot.

METAL \m/:
Final transmutation costs from 13/14 to 15/18, cooldowns from 24/36 to 48/60, v2 range to 250, miscasts to 30 and 40%; now will statistically kill 33% of a troop outright or similarly deal 1k damage to a single model, also applies 30% speed debuff while killing and 50% right afterwards (Stupidity effect; sadly can't make it aoe) for a total of 24 secs duration.
Plague of Rust: costs from 6/10 to 7/10, cooldowns from 36/48 to 24/36, range from 200 to 250/350, aoe of v2 from 60 to 15, both versions apply -30 armour debuff but last forever (can stack).
Glittering Robe costs from 7/12 to 9/16, range from 200 to 150, duration from 60 to 24, v2 also applies +80 armour, morale buff removed.
Hounds of Gehenna (turned into heavy infantry sniper), costs from 19/22 to 9/12, smaller radius, range to 200 and miscast to 40% on v2, flaming attacks, applies -30 armour for 24" on contact, damage mostly swapped for AP.
Searing Doom costs from 7/12 to 10/20, miscast down to 30% on v2, flaming attack, increased dmg difference between v1 and v2, now arrives sooner but with -20 projectiles. Applies -30 armour debuff for 24".
Transmutation of Lead costs from 10/15 to 12/15, range from to 250/350, aoe from 15/60 to 0/15, shorter windup on v1 but miscast 10%; effects to -30 armour, -20% speed, -33% accuracy, -16% melee damage, -16 melee att/def, slight fatigue debuff.

Update: 14 Jul, 2016 @ 3:12am

DEATH *headbangs*:
Aspect of the Dreadknight: costs from 6/11 to 4/9, single target, effects are now Fear+2Ld/Terror+8Ld. Miscast is set to 30% on v2.
Doom and Darkness: costs from 10/15 to 10/13, range from 200 to 250/350, aoe v2 from 60 to 15, cooldowns from 60/90 to 36/48. Applies -25Ld on v2 too.
Fate of Bjuna (death by lolz): cost from 16 to 13, still no aoe and short range with 50% miscast, had to keep it as anti-troop (still, anti-big, if possible) as opposed to Spirit Leech; removed fatigue effect, introduced -50% speed, melee att+def and accuracy debuff (24") after which 10 single models suffer max total 200 dmg each (84% chance). So can still halt a character but not harm them.
Purple Sun of Xereus: costs from 20/30 to 15/25, miscast on v1 to 16%. Slightly increased damage, V2 has double the size but same damage as v1.
Soulblight: costs from 10/15 to 9/18, aoe on v2 from 60 to 90. Effects are now -10% missile damage, -22% melee damage, -20 armour, -8Ld.
Spirit Leech: turned into high risk high reward acting much faster; costs from 9/14 to 7/10, range from 20/40 to 100/200, cooldowns from 36/48 to 48/60, fatigue debuff kept and added a short slow down, deals up to 1200 dmg (both versions) but even the normal cast has a 40% miscast chance. So you WILL hurt the guy but you might also blow up in your vampire/sorclord in the process of the mind duel.

LIGHT:
Banishment should now correctly apply a ward save debuff while it acts.

Update: 12 Jul, 2016 @ 2:52am

FIRE (dodo doom, to destroy what you've done, dodo doom):
Burning Head: now goes straight to the future (for 4/8"), damage slightly lowered and flattened, costs down to 10/13. Flank and have fun.
Cascading Fire Cloak: now one-target only but has extremely long duration (120", instead of remaining in play as in TT), cost down to 5, effects down to +10% AP dmg, +10 melee def, +10 fire and missile resistance, imbues 10 fire damage.
Piercing Bolts: lowered AP damage, removed panic effect, costs reduced to 10/13, range incrased from 200 to 250/350, number of projectiles from 68/94 to 50/60, shortened window of bombardment.
Sword of Rhuin: costs from 8/13 to 8/11, range from 200 to 250/350, aoe of v2 from 60 to 30, effects nerfed to vanilla +22% ap and base damage to prevent lord instagib. Still imbues magic and fire damage.

- fixed Birona damage buff.

Update: 11 Jul, 2016 @ 3:35am

HEAVENS:
Chain Lightning: cost from 21 to 15, now it's a short-lived and quite random vortex which moves fast but wrecks stuff in its 7" duration. Situational against huge blocks. Otherwise go with...
Comet of Casandora: costs from 10/15 to 12/24, cooldowns from 36/48 to 48/90, miscast down to 30% on v2, damage from 3100+660 to 1500+1300/2000+1800, accuracy increased, collision from 9 to 12, mass from 1100 to 1500/2000.
Curse of the Midnight Wind: costs from 7/12 to 6/12 (I know, it's not CTT), range from 200 to 250. Effects to -16 armor, melee att and melee def for both versions. Miscast set to 30% on v2.
Harmonic Convergence: costs from 7/12 to 6/12, range from 200 to 250. Effects to +16 armor, melee att and melee def for both versions. Miscast set to 10% on v2.
Urannon's: costs from 9/14 to 10/13, range from 200/200 to 250/350, miscast to 20% on v2, base damage from 1360 to 1660.

LIGHT:
Banishment: costs from 14/19 to 10/13, range from 150 to 250/350, duration down to 3" (not a vortex on TT).
Birona's Timewarp: costs to 12/24, range from 200 to 150, duration to 24/24, cooldowns from 36/48 to 48/60. Effects buffed to melee att +34, weapon damage +30%, speed +50%, acceleration +25%.
Light of Battle: costs to 7/12, duration from 60/60 to 24/24, cooldowns from 36/48 to 48/60, range from 200 to 150, Unbreakable and good fatigue reduction but removed healing effects (let's wait for Life for that).
Net of Amyntok costs from 9/14 to 10/13, ranges from 200/200 to 250/350, aoe from 40/40 to 0/15, duration from 12/24 to 18/18. Added effects: -70% accuracy, +70% miscast chance, 50% chance of 27 dmg/model.
Pha's Protection costs to 6/12, aoe still 0/60, stats for both versions to +15 armour +15 melee def +15 ward save, cooldowns down to 30/48.

Update: 10 Jul, 2016 @ 9:01am

ALL:
overcasts (v2) usually have a longer range than base. Stat difference between base and overcast has also been reduced or killed.

- FIRE:
All: base miscast chance is 5% (cause they're a bunch of careless pyromaniacs), but v2 miscast is 30% max (to encourage blowing shit up).
Cascading can target ground.
Fireball's costs from 7/10 to 5/18 (aqshy engines set to max overcast!!! D: ), damage from 960/1340 to 1440/3000, cooldowns of v2 from 21 to 60, range from 300/300 to 250/350. V2 got its projectile generally beefed up.
Fire Storm v2 scatters more.
- LIGHT:
Burning Gaze costs to 5/15, ranges to 250/350, v2 has shorter cd than Fireball v2.
- VAMPIRES:
Curse of the Years now has a 16% to inflict 40 dmg every 6", cooldown debuff 60 to 25, melee att debuff to -15, added -20% melee dmg debuff, miscast 0 to 10%.
Dance Macabre cost 7 to 6, aoe 60 to 30, melee att to +24 for both, lowered miscast.
Nehek costs 7/12 to 6/18, range 200 to 100 (should be 0, but QoL), aoe 0/60 to 10/30. Healing is middle ground between vanilla and Molay's.
Raise Dead ranges to 150/60 and costs to 9/14 (don't remember from what).
Wind of Death costs 14/22 to 15/25, miscasts 0/50% to 16/32%. Reduced scatter speed, damage to be adjusted CTT-wise.