Stellaris

Stellaris

More Realistic Star Systems
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Update: 10 May, 2017 @ 9:43pm

5/10/17 Update
- Updated for 1.6 (Seems like just yesterday 1.5 came out)
- Removed Sol (To Scale) from the mod due to popular request (Though it is still in the code, commented out for anyone who would like to have it)
- Removed Trappist as a species starting system and replaced it with a more generic staring system
- Reduced the frequency of binary pulsars by a whopping 50% (spawn chance was 2, is now 1)
- Increased the number of asteroids in start systems from 2-5 to 4-6
- Increased the size range of starting planets from 16-20 to 16-25
- Fixed Dyson Sphere's not being the appropriate size during the whole building process to prevent clipping inside the host star
- Miscellanous fixes

Update: 17 Apr, 2017 @ 8:34pm

4/17/17 Update
- Fixed ringworlds

Update: 13 Apr, 2017 @ 10:11pm

4/14/17 Fix
- Fixed ringworld compression
- Fixed a bug in the basegame: I put habitats on the opposite side of a planet from the spacestation so that habitats no longer clip into the space station.
- Still investigating Dyson Sphere's being toooo small for their host star making their host star envelope the dyson sphere slightly.

Update: 7 Apr, 2017 @ 6:53pm

4/7/17 Update
- Reduced star and planet entity scales
- Fixed miscellaneous bugs.

Update: 7 Apr, 2017 @ 6:29pm

4/7/17 - Hotfix
- Fixed numerous behind-the-scenes bugs
- Game should no longer crash at galaxy generation
- Empire initializers should be fixed now

Update: 6 Apr, 2017 @ 10:07pm

4/7/17 Update
- Updated for Banks
- Updated Leviathans systems
- Several bugs that will be fixed in the next few updates in the next few days
- Note: This update was all about updating to Banks as fast as possible. There are NO prior bug fixes (except for Leviathans) currently in this update.

Bugs
- Still occasionally spawns a blue star system with no star
- Still occasionally spawns a yellow star/black hole binary system with a super-bright yellow star
- All empires appear to start with the modified Trappist-1 system for some reason
- Some stars are rather large. I adjusted the model size to help, but may need more tuning
- Crystal Home System entities are too close to the home star
- I couldn't get Gargantua to spawn. I'll investigate more
- I couldn't get the Dimensional Horror to spawn. I'll investigate more
- Probably others I don't remember

The error log doesn't show any specific errors. So stay tuned for updates as I investigate further.

Update: 15 Mar, 2017 @ 6:00pm

3/15/17 Update
- Planets are now smaller compared to their companion stars
- Reworked several systems to include the possibility of more planets, which means more resources
- Balanced the amount of Hot, Warm, and Cool planets available, no more favorites
- Added Trappis-1 as a possible starting system, because... You know...
- Binary stars are now labeled as binary when you hover over them in the galaxy map.
- Decreased gaia planet spawns, for good reason
- Added the possibility for tomb worlds to spawn randomly in regular systems
- Added more special kinds of binary or even trinary star systems
- Nuked systems now contain a destroyed planet
- Increased the size and distance away that Fallen Empires' ringworls are from their companion star.
- More planets have been frozen over, so that we can get more Terraforming Liquids

Bugs
- Some systems' stars have been eaten
- A rare system has a uber-bright yellow companion orbiting a black hole
- Some rare binary systems are missing their companion, they're lonely right now
- Slim chance that pre-FTL species could appear on non-habitable planets

Update: 8 Jan, 2017 @ 6:59pm

1/8/17 Update
- Reworked all star systems
- Added several new kinds of binary star systems, including ones with different classes of stars
- Increased the sizes of all stars to decrease the size of planets
- Increased the spacing between objects in each system
- Made the mod "more realistic"
- Slightly increased how often red stars spawn, but they usually have something orbiting them
- Habitable planets should now only appear within the habitable, or goldilox, zone of a star
- Added an a "To Scale" system of the solar system the Earth is in, but has a very low chance of appearing
- Reworked starting systems
- Slightly modified Gaia and Nuked systems

After testing with this new version, I actually found that the increased distance of objects didn't seem to have any effect on how I play the game. Let me know if you don't like something, or if you think the systems are too large. Thanks!

Update: 27 Dec, 2016 @ 1:49pm

12/27/16 Update

- Squashed some more bugs
- Many habitable planets have disappeared. Giant empires are scary!
- The stars in white binary star systems now orbit around a common barycenter[en.wikipedia.org]
- Compatibility with AlphaMod (using this patch graciously provided by AlphaAsh)! Woohoo!
- Misc changes and fixes that don't need to be specified

Update: 5 Dec, 2016 @ 9:43am

12/5/16 Update

Modified for Version 1.4 - Kenedy