RimWorld

RimWorld

Increased Forest Density - Base Version V6.01 1.3+-
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Update: 7 Jul, 2021 @ 11:42am

[Auto-generated text]: Update on 7/7/2021 2:42:16 PM.

Update: 3 Dec, 2017 @ 9:51pm

[Auto-generated text]: Update on 12/4/2017 12:51:53 AM.

Update: 11 Aug, 2017 @ 3:16am

-Consolidated .Def files.
-Removed def files associated with Rose and Daylily. There was little reason for me to have it in there just for +1 beauty and a slightly larger image. Removing them could potentially increase this mod's compatibility with other mods that redefine them such as vegetable garden.
-All trees have had their nutrition changed from 1.0 to around 0.2 for oak, teak, and pine - 0.1 for all others. This is to quadrouple the amount of trees beavers need to eat before their hunger is sated.

Update: 9 Aug, 2017 @ 2:05pm

Tree reproduction MTB increased from 6 to 10

Update: 28 Jul, 2017 @ 6:36pm

[Auto-generated text]: Update on 7/28/2017 9:36:53 PM.

Update: 27 Jul, 2017 @ 9:19am

Returned the Animal Density parameter to vanilla.

Update: 17 Jul, 2017 @ 9:44am

Quick hotfix for a maxmeshcount goof I made when updating to V4.35

Update: 17 Jul, 2017 @ 9:26am

Version 4.3 ( Base & Hostile ) Version 4.5 ( Deadly )
These are the change notes for the mod series. If you use the base version disregard anything relating to predators.

Suffice it to say, that i've altered just about every single value in the mod. I hope I can be forgiven for giving the broad stroke instead of exact value changes.

Generally speaking the changes i've made for this update were mainly for a couple of reasons:
1) To further attempt to make all predators a threat and not just bears.
2) Take bears down yet another tiny peg
3) To ensure herbivores have enough food so they can live long enough to distract the predators.
4) To begin trying to rein in the regrowth factor of the forest.
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No changes to plant or animal densities.

Plants:
Very slight decrease to baby plant and tree sizes.
Very slight increase to mature plant and tree sizes.
Decrease in plant reproduction radius
Slight Increase in reproduction rate for grass and moss.
Increase in plant lifetime factor
Very small increase to grass and moss nutrition.
Decreased harvest work for cutting down trees by a small value.

Update: 16 Jun, 2017 @ 12:18pm

Base Version only:
- Decreased plant and animal density a little bit further than the hostile and deadly versions. I'm slowly aiming to make the base version the "soft" version.

Deadly Version Only:
- Increased Toxic sensitivity in bears from 10% to 25%
- Increased grizzly and polar bear cold tolerance (mostly a change for those who use my Hoarfrost mod which will be updated for A17 soon)

Hostile and Deadly Versions:
-Lowered all bear spawn weights by around 15%

All Versions:
-Lowered all rain weather pattern weights by 14%

Boreal Forest

- Animal Density variable (General animal spawn rates) reduced by 12%
- Plant Density variable (General flora spawn rates) reduced 8%

- Increased flora spawn weights:
Grass by 11%
Tall grass by 14%
Moss by 4%
Raspberry by 8%

- Increased fauna spawn weights: *DEADLY AND HOSTILE VERSIONS*
WolfArctic by 12.5%
FoxArctic by 33%
Snowhare by 25%
Megasloth by 25%
WolfTimber by 8%
Lynx by 12%

- Decreased flora tree spawn weights:
Poplar by 22%
Pine by 4%
Birch by 15%
Oak by 16%

- Decreased fauna spawn weights: *DEADLY AND HOSTILE VERSIONS*
GrizzlyBear by 15%
PolarBear by 22%
Capybara by 50%
Boomalope by 75%


Temperate Forest

- REVERTED TERRAIN GENERATOR TO VANILLA

- Animal Density variable (General animal spawn rates) reduced by 17%
- Plant Density variable (General flora spawn rates) reduced 5%

- Increased flora spawn weights:
Grass by 14%
Tall grass by 7%
Oak tree by 6%

- Increased fauna spawn weights: *DEADLY AND HOSTILE VERSIONS*
Deer by 33%
WolfTimber by 10%
Lynx by 17%

- Decreased flora tree spawn weights:
Poplar by 29%
Pine by 7%
Birch by 7%
Teak by 7%

- Decreased fauna spawn weights: *DEADLY AND HOSTILE VERSIONS*
GrizzlyBear by 20%
Boomalope by 30%


Jungle

- REVERTED TERRAIN GENERATOR TO VANILLA

- Animal Density variable (General animal spawn rates) reduced by 7%
- Plant Density variable (General flora spawn rates) reduced 5%

- Increased flora spawn weights:
Grass by 100%
Tall grass by 14%

- Decreased flora tree spawn weights:
Teak by 7%
Cecropia by 17%

- Decreased fauna spawn weights: *DEADLY AND HOSTILE VERSIONS*
GrizzlyBear by 25%

Update: 29 May, 2017 @ 3:37am

[Auto-generated text]: Update on 5/29/2017 6:38:03 AM.