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Also if you added in settings there is a chance that you could take this version and combine it with the other two versions as optional settings that can be enabled or disabled but I'm not a mod-maker just a player so I know pretty much nothing.
PPS. Thank you for this, I love the insane starting difficulty this provides. <3
cannot init: No textures found at path Things/Plant/RaspberryImmature
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Graphic_Collection:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Random> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
Verse.GraphicDatabase:Get (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,string)
RimWorld.PlantProperties/<>c__DisplayClass71_0:<PostLoadSpecial>b__1 ()
BetterLoading.ToExecuteWhenFinishedHandler/<ExecuteToExecuteWhenFinishedTheGoodVersion>d__3:MoveNext ()
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
Config error in PlantBush: Nutrition == 0 but preferability is RawBad instead of NeverForNutrition
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in PlantWildHealroot: Nutrition == 0 but preferability is RawBad instead of NeverForNutrition
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in PlantTallGrass: Nutrition == 0 but preferability is RawBad instead of NeverForNutrition
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
You certainly don't have to explain yourself, but I was hoping that you would clarify what you meant when you said, "Having people see you coding while you're broke is a quick way to be homeless too". I'm sure this is something that makes sense, but it's not clicking for me with how you wrote it.
Ambigore: oh no... he died
RIP
Please update 1.0 version 😢😢😢
Forest density could signal a variable speed or decrease in tree growth. This ideally would create glades, or rings of growth. I don't have any experience modding Rimworld or I would try. Just throwing the idea out there, if anyone wants a go at it. I was hoping for 1.0, but haven't been playing recently, so maybe it would be better to play an older version, if I can get it.
If you can I'd highly reccomend dropping the marshy soil spawn rate, or at least make it more focused around water. Its really annoying to be surrounded by nothing but dry land, and hace 1/4th the map be marshy soil.
This post has an some xpathing in the 3rd post that might help! I might give writing the patch a shot once I finish my homework if you don't beat me to it
You might also be able to make it so that the patch includes the spawnin behavior for your custom plants with this!