ARK: Survival Evolved

ARK: Survival Evolved

Uber Crafter
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Update: 31 May, 2017 @ 9:54am

Fix : Tek Replicator could not be accessed ( by Kraggle )
Fix : Obsidian Ingots removed and vanilla resources put in it's place ( by Kraggle )

Update: 31 May, 2017 @ 7:34am

New : Corner sets for both Metal and Greenhouse ( by Kraggle )
New : Replaced the entire system for Conducting Structures, now they are automatically placed, meaning, you don't need a Mains Supply, also, it does not have any impact on performance as there is no constant script. Everything works with it, as in, any power or water supply. Each structure that does conduct shows an indicator when they are there, active or deactive. The only two issues with the change are - 1. You will probably need to replace the conducting structures before they actually conduct with each other, and 2. Upon placing a new structure on an already powered/watered system, they new pieces with show as deactive until you place another watered or powered structure to the system, or turn it off and on again. ( by Kraggle )
Fix : Wall Foundation will now allow walls and railing to snap to them again ( by Kraggle )
Fix : Large Gateways will now not disappear after a restart ( by Kraggle )
Fix : Part swaps are now updated when you approach to combat the collision issues ( by Kraggle )
Fix : Sloped Walls will no longer replace Ramp Railings ( by Kraggle )
Fix : Foundations were loosing their ramp form after a restart, player approach will replace it ( by Kraggle )
Fix : Adjusted a few Obsidian structures that were out of alignment ( by Kraggle )
Fix : Support Beams were disappearing upon server restart, this is now not an issue ( by Kraggle )
Fix : Tree Platforms should no longer have foundation issues ( by Kraggle )
Fix : All powered/watered structures will now snap to the floors again ( by Kraggle )
Fix : The step sounds on structures have now all been corrected ( by Kraggle )

Update: 26 May, 2017 @ 1:56pm

Fix : Many structures lost settings during the cooking process, this has been rectified, at a cost, as many structures may be lost, and some will no longer be replaced by similar structures (e.g. a window frame will not replace a wall or door frame) ( by Kraggle )
Fix : Doors were not being triggered for auto open/close ( by Kraggle )
Fix : Wood Roof Corners were out of place ( by Kraggle )
Fix : Fences will not demolish incorrecly ( by Kraggle )
Fix : Re-worked the script for Support Beams again, they now do not require a timed script so will use no system resources and work perfectly ( by Kraggle )
Fix : Part swaps will now work correctly when they allow removing the part ( by Kraggle )
Fix : There should now be no issues with the new ramp foundations still having full foundation collision ( by Kraggle )

Update: 23 May, 2017 @ 7:30pm

Fix : Support Beams had completely broken, they are back again with a brand new script that gets them to work as they should ( by Kraggle )
Fix : Hopefully the cook this time will again allow walls and roofs to have snap points, the cook broke it last time! ( by Kraggle )

Update: 23 May, 2017 @ 2:33am

New : Foundations will now allow Ramps snapping to and from them and change apperance accordingly. (Ramps only, no Roofs) ( by Kraggle )
New : Snap Point Overrides completely reworked, again. I didn’t like that the system way so fiddly with rejections, so now every snap point, instead has been offset to match an allowed snap point, so there are not only a lot more working snap points, but they work as close to perfectly as we are probably going to get ( by Kraggle )
New : Large Gateways have been shortened by about half. I never saw the need of such tall doors, now they are more like the black gate! Still ominous! ( by Kraggle )
New : Doors, Gates, Trapdoors and Windows have all been reworked, they can all now swing both ways, be set to auto open/close ect… ( by Kraggle )
Fix : Support beams have had their script removed and now they work with default settings, there is a max length, but at the moment it is really high ( by Kraggle )
Fix : Main Supply will no longer continue running after being demolished or picked up ( by Kraggle )
Fix : Uber Cube will now be created near your location and the world will be searched for it, this should combat it not working on some maps and also needing to create on per map section, we will see ( by Kraggle )
Fix : The doors now swing away from the player opening them, meaning it will not be effected by other players entering the area ( by Kraggle )
Fix : Floor auto meshes were causing the floors collision to cause strange character movement, this has just been disabled for now ( by Kraggle )
Fix : A few Tree Icons were on the wrong engrams ( by Kraggle )

Update: 14 May, 2017 @ 11:25am

Fix : Obsidian Color Change UI was causing a crash ( by Kraggle )

Update: 14 May, 2017 @ 8:55am

New : The Stone Tier had been revamped, every model has been customized and there are a lot of extra options and randomizations ( by Kraggle )
New : Added Material Offset for randomization on tileable materials ( by Kraggle )
New : Started adding additional static meshes for more randomization ( by Kraggle )
New : Stone Corner Set, includes Floor, Roofs and Wall ( by Kraggle )
New : Any new vanilla items will be in the inventories ( by Kraggle )
New : Small Trapdoors are now one floor tile in size, so no more trying to squeeze through ( by Kraggle )
Fix : A few Obsidian Structures were not saving their new colors. ( by Kraggle )
Fix : A few engrams were missing ( by Kraggle )
Fix : Optimized all of the Destructible Meshes reducing the mod size by 200MB ( by Kraggle )
Fix : Changed the way I deal with problem Ambient Occlusion in textures, lowering the overall mod size by another 200MB ( by Kraggle )
Fix : Updated the part swap scripts to start with random static meshes and also to offset materials if available ( by Kraggle )
Fix : Fences were able to build regardless of ground coverage ( by Kotawolf )
Fix : Gates were demolishing the gateways when picked up ( by Kotawolf )
Fix : Engrams now correctly reflect the vanilla level changes ( by Kotawolf )
Fix : Power Generator will no longer snap to the foor above by mistake ( by Kotawolf )

Update: 30 Apr, 2017 @ 6:08pm

Fix : The changes to the foundations was causing bases to demolish. This may still happen, but a lot less. ( by Kraggle )

Update: 30 Apr, 2017 @ 10:12am

Fix : The material on the Metal Sloped Wall was wrong ( by Kraggle )
Fix : A lot of the Obsidian set was placed wrong as the static meshes were reworked ( by Kraggle )
Fix : Recreated the Replicator as some people could not place it. ( by Kraggle )
Fix : The collision was oriented incorrectly on the Adobe Ramp Railing ( by Kraggle )
Fix : A few structures needed reqworking as their placement was incorrect ( by Kraggle )
Fix : The collision was in the wrong place for the Tek Trapdoor Frame ( by Kraggle )
Fix : Reworked every structure to make sure they sit correctly ( by Kraggle )
Fix : Reworked the static meshes for Tek Roofs so they align perfectly ( by Kraggle )
New : Wooden Corner Set, includes Floor, Roofs and Wall ( by Kraggle )
Fix : Fences will now only snap where they're supposed to and require ground for foundation, like everything else ( by Kraggle )
Fix : Foundations will now not build without any ground trace ( by Kraggle )
Add : Lots of new snap points for the new corner pieces ( by Kraggle )
Fix : Greenhouse corner roof will now provide the greenhouse effect for crop plots ( by Kotawolf )
Fix : The Color Change panel will now show the correct colors ( by Kraggle )

Update: 27 Apr, 2017 @ 7:08am

Fix : Ramp Railings with snap correctly again. ( by Kraggle )
Fix : Forgot to update the preset colors for the doors and windows ( by Kraggle )
Fix : The fences will now only snap where they are supposed to ( by Kraggle )
Fix : The Tek Replcator was missing its inventory. ( by Kraggle )
New : Obsidian Corner set, includes floor, wall and roof ( by Kraggle )
Fix : Made new icons for the Tek and Obsidian Railings ( by Kraggle )
Fix : Replicator and Fabricator no longer require themselves to be crafted in! ( by Kotawolf )
Fix : The script for the Uber Cube was causing some people lag, this will now not happen. ( by Kraggle )