ARK: Survival Evolved

ARK: Survival Evolved

Uber Crafter
Showing 51-60 of 63 entries
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Update: 12 Sep, 2016 @ 8:41am

-Removed: The Scorched Earth content was causing issues do they have been removed.
-Fixed: The Spoiling Bin will now preserve spoiled meat.
-Modified: Doors will now swing in and out depending on your direction (gates will not)

Update: 11 Sep, 2016 @ 6:00pm

-Fixed: The Fabricator would not craft any vanilla items.

Update: 11 Sep, 2016 @ 1:49pm

-Fixed: Actually fixed the Mortar and Pestles inventory, still don't get why it kept breaking.
-Fixed: Chemistry Bench had no destructible mesh.
-Fixed: Fireplace had wrong destructible mesh.
-Fixed: Fabricator had 2 inventories.
-Fixed: Compost Bin could only be placed on structured floors.

Update: 11 Sep, 2016 @ 8:32am

-Fixed: The Mortar and Pestle was still not right. Fingers crossed it is now.
-Fixed: The Spoiling Bin was not emitting smoke when it had Spoiled Meat in it like it was supposed to.
-Fixed: The inventories should now never need picking and replacing to apply the settings to them.
-Changed: You can now use the Smithy as a table, if you so choose.
-Modified: The Power Junction will now automatically hide all connected beams.
-Fixed: Now, when you switch fuel it will be saved instead of reverting.
-Modified: The Lamps are no longer as blinding as before.
-Added: The new Vanilla content has now been added to the crafting stations.
-Added: Scorched Earth content should now be in the crafting stations.
-Added: Doors and Gates now have optional automation (auto open/close, timer close, set timer)
-Fixed: Prime meat can now be added to the campfire and fireplace.

Update: 8 Sep, 2016 @ 9:08am

-Fixed: The Mortar and Pestle had reverted to it's default inventory.
-Fixed: The Cooking Pot was not allowing any custom settings.
-Added: The Crop Plots now have all custom settings added.
-Cleaned: All of the scripts have been tidied up to be more readable.

Update: 8 Sep, 2016 @ 5:41am

-Fixed: The fuel switch was not working on single player.
-Fixed: I accidentally set all inventories to unlimited.

Update: 8 Sep, 2016 @ 2:45am

-Fixed: The taps will now irrigate Crop Plots
-Fixed: All of the structures are no 'True No Collision' thanks to Orionsun for sharing his code
-Adjusted: The Metal Bore Intake has had it's snap point moved a bit and has been rotated
-Fixed: The seating will now allow fishing
-Adjusted: All structures (I could have missed a few) have now been adjusted to fit together nicely. Now, bare in mind, Greenhouse and Metal will work well together, but the Thatch, Wood and Stone will only really work well with themselves. I do intend to fix this, but I am just trying to get them released to you right now in a workable state.
-Removed: Until I can be bothered finding/adding a collision prim for the stairs they have been removed.
-Attempt: The script for applying the GameUserSettings has been adjusted to try and save the settings in Single Player and hopefully in Scorched Earth. (This has not yet been tested in game and may not work)
-Fixed: One of the scripts on the containers were running constantly, this is now not happening.
-Removed: There were a few duplicate engrams in the crafting stations.
-Updated: The optional settings in GameUserSettings if now are missed have a higher than vanilla default. more.

Update: 5 Sep, 2016 @ 7:37am

-Changed: The Uber Crafter Engrams are now in the same order as the Vanilla ones.
-Removed: The inventory restrictor is now removed as you could never add blueprints to craft them.
-Fixed: All custom settings from GameUserSettings will now work on servers as well as single player.
-Fixed: Pickup is now working again, it, like the settings was a server problem.
-Fixed: The inventories will now let everything in again, this was also a server problem.
-Fixed: The Metal Ceiling Support Beam was in the Smithy twice, not any more.
-Fixed: The Fuel Switch will now work again, and you no longer have to remove then replace the fuel for it to be turned on.
-Added: All structures, as in Thatch, Wood, Metal and Greenhouse and all of them as in, Foundations, Walls, Ceilings, Roofs, Ramps, Windows and Doors etc... (The ONLY difference, for the time being, with these and the vanilla ones, is that you can pick them up. I will be working on more improvements, including 'True No Collision' for the next update.)

Update: 2 Sep, 2016 @ 5:14pm

-Script: All structures have the option to disable the need for foundations in GameUserSettings, so floating structures.
-Fixed: The Mini Grinder collision bounds where huge, it can now fit in the tightest gaps.
-Fixed: You couldn't add Gasoline to the Fabricator or the Chemistry Bench, you can now.
-Added: You can now create Charcoal faster in the Refining Forge. Don't worry you can still use Wood as a fuel source.
-Updated: The GameUserSettings have been changed somewhat to better show what things actually do.
-Fixed: The Elevator Track was missing from the engrams.
-Modified: Changed the folder structure for Uber Crafter Engrams, they are no longer in the same folder as Vanilla items (no mix ups).
-Fixed: The script to only allow necessary ingredients was adding ingredients for things that were not a blueprint or engram.
-Fixed: The Industrial Cooker was not taking irrigated water as a water source.
-Fixed: the Beer Barrel was not crafting, due to it not taking water irrigation.
-Fixed: The Wall Torch could not be placed.
-Fixed: Now, when you switch fuel, you do not have to remove then replace the fuel to turn it on.
-Fixed: The Metal Bore Intake can now be placed at odd heights and has been extended so you can place it higher and it still be in the ground.

Update: 31 Aug, 2016 @ 4:07pm

-Fixed: No longer trying to get this mod to work with Structures Plus, it causes crashes if you don't have it installed. This will no longer happen but, the Beams and Ramp Railings will not work with Structures Plus now.
-Additions: There is a lot more content, but have disabled the engrams until I have a chance to test it, it will take a while, what with work and all, I was hoping this update would include it, but it is no where near ready. Sorry guys!
-Organization: As there are so many items now, the folder structure became very messy, so it's all organized now.
-Organization: Now it is all moved around the Engram and GiveItem Codes have all changed. See here[1drv.ms]!