Killing Floor 2

Killing Floor 2

KF-BeforeDawn
Showing 11-20 of 28 entries
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Update: 22 Jun, 2018 @ 6:46am

Fixed "Imperfection".

Update: 8 May, 2018 @ 9:07am

Fixed Zeds not attacking a double door inside the fuel station building? Tested solo, working as it should.
Tweaked lighting and shadows for performance.
Reduced Subway Zed spawns probability.

Update: 6 Apr, 2018 @ 10:19am

Doubled global spawn rate.
Adjusted spawn volumes to decrease derate time and modified max distances so subway spawns will be less likely when players are on roof of building.
Added sewer portal spawns to intersections.

Update: 27 Mar, 2018 @ 8:54am

Added Endless to gametypes support list.
Added Stand Your Ground objectives.
Merged more meshes and added more detail.

Update: 27 Dec, 2017 @ 7:04am

Fixed some audio issues, tweaked spawns in subway (should be able to kite through it now. Fixed exploding cars to leave hull in place.

Update: 26 Sep, 2017 @ 3:01pm

Fixed garage openings so as to not get stuck on threshold.

Update: 5 Sep, 2017 @ 3:47pm

Removed garage doors as they were very buggy.
Fixed collision of rear gas station wall.

Update: 11 Aug, 2017 @ 1:47pm

Added Map tags for workshop.
Added moar stuff.

Update: 11 Aug, 2017 @ 1:41pm

Update: 24 Feb, 2017 @ 2:35pm

Refined.