Killing Floor 2

Killing Floor 2

KF City Blockade
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Update: 3 Aug, 2020 @ 9:00pm

3.0 Update! (Oh hi)
====Changes / Additions====
- Added a new door to the side of the theatre so you can exit easier.
- Changed some placement of props so you get stuck less often.
- Removed most of the dead bodies because killing floor updated and didn't seem to kindly animate them like before.
- Added some more corner blocking volumes so you don't get stuck as often on corners.
- Removed some of the rubble from the subway just to make the area easier to travel through.
- Extended the police hallway to the bridge so it wasn't as tight.

====Fixes====
- Apparently there was an invisible zed?? I removed all the weird testing stuff I had in the editor, so lets hope that fixes it.
- Some props couldn't be destroyed because I accidentally left "Ignore player damage" on, not anymore.

====Notes====
- The theatre plays a movie, but I can't for the life of me figure out how to sync up a sound with a moving picture soooo.. It will just have to do.

I'm hoping this works. It's been so long since I've updated the map I hope the original files aren't all super broken somehow!

Update: 1 Oct, 2016 @ 10:47am

2.0 Update! (This is a long one folks, stay with me)
====Changes / Additions====
- Added moar weapon and ammo spawns (the map size might be causing what things do spawn to be super scattered, so just have a look around)
- Added two new areas:
- The theatre is now enterable as a juke-run around type area
- The street next to the theatre can now be used, theres a staircase that leads to the roof across from the old roof
- New trader inside the theatre
- Moved the trader on the street a little further away
- Moved the car pile block near the waterside back to make a larger area to defend there
- Some of the subway doors are now weldable because... I wanted it.
- The wall that is broken on the police station is now an event and doesn't start broken
- Added more destructable props like the stone railing on the police bridge
- Tried to improve the collision on walking over the pile of cars on the sloped street
- Moved a lot of cars / props around to create areas that were better to move through
- Stopped the trader arrow from telling people to jump over stuff they couldn't
- Tried to stack props around areas I wanted people to jump over to make it so it was more obvious
- Changed some of the lighting in some areas to make it lighter or darker
- Used the new prison map props to spruce up the jails at the bottom of the police station
- Added some more sound effects around the map

====Fixes====
- General pathfinding and getting caught on corner fixes all over the map
- No more shotgun jumping on a lot of stuff for hax fun time
- You can no longer stand on the awnings around the map (Thanks to Noxou)
- The top hotel stairs are now blocked (Thanks to VRublo)
- The underground/subway is now a lot easier to navigate for both players and zeds (Thanks to Putrid and HIUFIGYO)
- Fixed zeds getting trapped in the offices on the top right floor (Thanks to Tireloveyou_x7)
- Fixed zeds not liking to take the bus (Thanks to DerSushy.exe)
- Fixed window collission that went from the police station to the rooftop for zeds (Thanks to Scarbeus)
- Stopped the zeds from being afraid of heights and not leaping off the catwalk by the office (Thanks to Red Rocket Dog)
- There was a few lighting errors that were fixed like in the lower street cafe
- Fixed some spots where bloats were too fat to fit through a space
- Fixed some texture errors I forgot to the first time
- Fixed some lighting bugs where a light was linked to the wrong breakable thing
- Adjusted some spawn rates around the map to make it a bit better (aka I think it works better)
- Fixed a sound bug on the helicopter that would play everywhere
- Stopped Z fighting in a few spots

Sadly I think the map is as big as it'll be because killing floor only allows for 100 zed spawns (yes there are that many on the map) so any new updates won't be adding any new huge areas

Update: 17 Sep, 2016 @ 5:26am

Was having trouble updating the map through command prompt, last two have the same fixes.

Update: 17 Sep, 2016 @ 5:19am

Update: 17 Sep, 2016 @ 4:52am

Fixes:
- Stopped my testing skrake spawner (oopsie)
- Made the spawn on the office catwalks one level lower

Update: 17 Sep, 2016 @ 3:55am

Added the Maps tag that the uploader tool didn't auto detect for my map

Update: 17 Sep, 2016 @ 3:49am

Update: 17 Sep, 2016 @ 2:58am

Fixes:
- Bloats were blocked by a light coming out of a staircase and got stuck
- The car barricade confused zeds on where to go
- Deleted the garage door as it has no destruction model
- Spawned less crawlers on the roof
- Moved a hitbox on the bride barricade so players can get closer to it
- Stopped Zeds from jumping a gap they couldn't make on the bridge

Update: 16 Sep, 2016 @ 10:28pm

Offical Release
Every change before this was just testing

Update: 16 Sep, 2016 @ 10:15pm