ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Research Table [OPEN SOURCE] (Discontinued)
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Opdatering: 2. juni 2018 kl. 9:52

  • refactored replication logic and event calls
  • cooked against father class changes in currency package

Opdatering: 9. maj 2018 kl. 4:27

  • Cooked against changes in Currency father class

Opdatering: 8. apr. 2018 kl. 4:08

  • removed antifraud artifacts/overhead - increased performance gain
  • replaced banned incapacitation macros
  • terminal hologram texts can now be changed, added custom hologram text input widget
  • cooked agains changes in capitalism father class

Opdatering: 11. mar. 2018 kl. 11:39

  • cooked again with new DevKit version 278

Opdatering: 11. mar. 2018 kl. 4:59

  • Cooked against FatherClass changes in currency package
  • Added new alternative table style -> Terminal (have a look at spawn code)
  • Added descriptive Hologram Text for alternative Terminal

Opdatering: 17. feb. 2018 kl. 12:17

  • Added gus.ini option to disable make blueprint
  • refactored property replication to reduce net load

Opdatering: 19. jan. 2018 kl. 6:20

  • Refactored item research, to lower base item rating addition and improving overall research handling
  • Cooked with DevKit version 276.4
  • Cooked against changes in currency father class
  • Function maintenance and tests for aberration

Opdatering: 19. dec. 2017 kl. 9:51

  • Added feedback for users, to display if items are DAMAGED OR BLACKLISTED
  • cooked against parent class changes in Currency package

Opdatering: 10. dec. 2017 kl. 5:23

  • color info for items now gets loaded from server, removed try get color from client function (performance gain)
  • created a new UI to give players the possibility to choose their research outcome. This will solve the issue of loosing high level items due to some hard stat caps.
  • implemented the new item Chooser UI so that it only appears if research fails
  • reworked ServerHandleNetExec logic (performance gain)
  • added BPAllowAccessOverride function to prevent access if inventory is already in use
  • reworked behaviour of NPCStructures, how to handle management, it now also reflects if actore is locked/already in use

Opdatering: 17. sep. 2017 kl. 12:32

  • reworked all assets, to reduce mod size
  • cooked agains father class changes in currency package