ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Research Table [OPEN SOURCE] (Discontinued)
Mostrando 21-30 de 74 aportaciones
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Actualización: 2 JUN 2018 a las 9:52 a. m.

  • refactored replication logic and event calls
  • cooked against father class changes in currency package

Actualización: 9 MAY 2018 a las 4:27 a. m.

  • Cooked against changes in Currency father class

Actualización: 8 ABR 2018 a las 4:08 a. m.

  • removed antifraud artifacts/overhead - increased performance gain
  • replaced banned incapacitation macros
  • terminal hologram texts can now be changed, added custom hologram text input widget
  • cooked agains changes in capitalism father class

Actualización: 11 MAR 2018 a las 11:39 a. m.

  • cooked again with new DevKit version 278

Actualización: 11 MAR 2018 a las 4:59 a. m.

  • Cooked against FatherClass changes in currency package
  • Added new alternative table style -> Terminal (have a look at spawn code)
  • Added descriptive Hologram Text for alternative Terminal

Actualización: 17 FEB 2018 a las 12:17 p. m.

  • Added gus.ini option to disable make blueprint
  • refactored property replication to reduce net load

Actualización: 19 ENE 2018 a las 6:20 a. m.

  • Refactored item research, to lower base item rating addition and improving overall research handling
  • Cooked with DevKit version 276.4
  • Cooked against changes in currency father class
  • Function maintenance and tests for aberration

Actualización: 19 DIC 2017 a las 9:51 a. m.

  • Added feedback for users, to display if items are DAMAGED OR BLACKLISTED
  • cooked against parent class changes in Currency package

Actualización: 10 DIC 2017 a las 5:23 a. m.

  • color info for items now gets loaded from server, removed try get color from client function (performance gain)
  • created a new UI to give players the possibility to choose their research outcome. This will solve the issue of loosing high level items due to some hard stat caps.
  • implemented the new item Chooser UI so that it only appears if research fails
  • reworked ServerHandleNetExec logic (performance gain)
  • added BPAllowAccessOverride function to prevent access if inventory is already in use
  • reworked behaviour of NPCStructures, how to handle management, it now also reflects if actore is locked/already in use

Actualización: 17 SEP 2017 a las 12:32 p. m.

  • reworked all assets, to reduce mod size
  • cooked agains father class changes in currency package