ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Research Table [OPEN SOURCE] (Discontinued)
Hiển thị 21-30 trong 74 mục
< 1  2  3  4  5 ... 8 >
Cập nhật: 2 Thg06, 2018 @ 9:52am

  • refactored replication logic and event calls
  • cooked against father class changes in currency package

Cập nhật: 9 Thg05, 2018 @ 4:27am

  • Cooked against changes in Currency father class

Cập nhật: 8 Thg04, 2018 @ 4:08am

  • removed antifraud artifacts/overhead - increased performance gain
  • replaced banned incapacitation macros
  • terminal hologram texts can now be changed, added custom hologram text input widget
  • cooked agains changes in capitalism father class

Cập nhật: 11 Thg03, 2018 @ 11:39am

  • cooked again with new DevKit version 278

Cập nhật: 11 Thg03, 2018 @ 4:59am

  • Cooked against FatherClass changes in currency package
  • Added new alternative table style -> Terminal (have a look at spawn code)
  • Added descriptive Hologram Text for alternative Terminal

Cập nhật: 17 Thg02, 2018 @ 12:17pm

  • Added gus.ini option to disable make blueprint
  • refactored property replication to reduce net load

Cập nhật: 19 Thg01, 2018 @ 6:20am

  • Refactored item research, to lower base item rating addition and improving overall research handling
  • Cooked with DevKit version 276.4
  • Cooked against changes in currency father class
  • Function maintenance and tests for aberration

Cập nhật: 19 Thg12, 2017 @ 9:51am

  • Added feedback for users, to display if items are DAMAGED OR BLACKLISTED
  • cooked against parent class changes in Currency package

Cập nhật: 10 Thg12, 2017 @ 5:23am

  • color info for items now gets loaded from server, removed try get color from client function (performance gain)
  • created a new UI to give players the possibility to choose their research outcome. This will solve the issue of loosing high level items due to some hard stat caps.
  • implemented the new item Chooser UI so that it only appears if research fails
  • reworked ServerHandleNetExec logic (performance gain)
  • added BPAllowAccessOverride function to prevent access if inventory is already in use
  • reworked behaviour of NPCStructures, how to handle management, it now also reflects if actore is locked/already in use

Cập nhật: 17 Thg09, 2017 @ 12:32pm

  • reworked all assets, to reduce mod size
  • cooked agains father class changes in currency package