ARK: Survival Evolved
Capitalism Research Table [OPEN SOURCE] (Discontinued)
กำลังแสดง 21-30 จาก 74 รายการ
< 1  2  3  4  5 ... 8 >
อัปเดต: 2 มิ.ย. 2018 @ 9: 52am

  • refactored replication logic and event calls
  • cooked against father class changes in currency package

อัปเดต: 9 พ.ค. 2018 @ 4: 27am

  • Cooked against changes in Currency father class

อัปเดต: 8 เม.ย. 2018 @ 4: 08am

  • removed antifraud artifacts/overhead - increased performance gain
  • replaced banned incapacitation macros
  • terminal hologram texts can now be changed, added custom hologram text input widget
  • cooked agains changes in capitalism father class

อัปเดต: 11 มี.ค. 2018 @ 11: 39am

  • cooked again with new DevKit version 278

อัปเดต: 11 มี.ค. 2018 @ 4: 59am

  • Cooked against FatherClass changes in currency package
  • Added new alternative table style -> Terminal (have a look at spawn code)
  • Added descriptive Hologram Text for alternative Terminal

อัปเดต: 17 ก.พ. 2018 @ 12: 17pm

  • Added gus.ini option to disable make blueprint
  • refactored property replication to reduce net load

อัปเดต: 19 ม.ค. 2018 @ 6: 20am

  • Refactored item research, to lower base item rating addition and improving overall research handling
  • Cooked with DevKit version 276.4
  • Cooked against changes in currency father class
  • Function maintenance and tests for aberration

อัปเดต: 19 ธ.ค. 2017 @ 9: 51am

  • Added feedback for users, to display if items are DAMAGED OR BLACKLISTED
  • cooked against parent class changes in Currency package

อัปเดต: 10 ธ.ค. 2017 @ 5: 23am

  • color info for items now gets loaded from server, removed try get color from client function (performance gain)
  • created a new UI to give players the possibility to choose their research outcome. This will solve the issue of loosing high level items due to some hard stat caps.
  • implemented the new item Chooser UI so that it only appears if research fails
  • reworked ServerHandleNetExec logic (performance gain)
  • added BPAllowAccessOverride function to prevent access if inventory is already in use
  • reworked behaviour of NPCStructures, how to handle management, it now also reflects if actore is locked/already in use

อัปเดต: 17 ก.ย. 2017 @ 12: 32pm

  • reworked all assets, to reduce mod size
  • cooked agains father class changes in currency package