Left 4 Dead 2

Left 4 Dead 2

Resident Dead
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Update: 24 Jun, 2017 @ 12:29am

Changelog for v2.9.1

[ Minor weapon balancing changes ]

+ SMG
--- Reduced spread when firing.
--- Increased spread when standing, crouching and moving.
--- Increased reload speed.

+ AK47
--- Increased damage.
--- Reduced recoil.
--- Increased reload speed.
--- Increased fire rate.

+ SG552
--- Increased damage.
--- Reduced recoil.

+ M60
--- Reduced recoil.
--- Reduced spread when firing.

+ Desert Rifle
--- Reduced recoil.
--- Reduced accuracy when crouching.
--- Reduced spread when firing.

Update: 21 Jun, 2017 @ 12:41pm

Changelog for v2.9

[ 3rd Mutation overhaul & bug fixes ]

+ Removed and replaced all old mutations with the following new mutations:

Resident Dead
Resident Dead {S}
Resident Dead {8p}
Resident Dead {S} {8p}

Resident Dead [ Horde+ ]
Resident Dead [ Horde+ ] {S}
Resident Dead [ Horde+ ] {NOS}
Resident Dead [ Horde+ ] {S} {NOS}

Resident Dead [ Head Hunt ]
Resident Dead [ Head Hunt ] {S}
Resident Dead [ Head Hunt ] {NOS}
Resident Dead [ Head Hunt ] {S} {NOS}

Resident Dead [ Versus ]
Resident Dead [ Versus ] {S}

Resident Dead [ Survival ]
Resident Dead [ Survival ] {S}
Resident Dead [ Survival / Versus ]
Resident Dead [ Survival / Versus ] {S}

Resident Dead [ Scavenge ]
Resident Dead [ Scavenge ] {S}

{S} stands for speed.
{8p} stands for 8 players.
{NOS} stands for no specials.
[ Head Hunt ] stands for infected that are hard to kill with body-shots.
[ Horde+ ] stands for extremely large hordes.

***All mutations are now in their correct selection categories***
***All mutations are now sorted to the top when selecting their category***

+ Redesigned and improved mutation icons.
+ Rewrote and improved mutation descriptions.
+ Changed mutation tags.

||| More updates & features coming soon! |||

Update: 17 Jun, 2017 @ 1:36pm

Changelog for v2.8

[ Mutation overhaul & improvements ]

+ Removed old "Speed" mutations.
+ Added new "Speed" mutation.
+ Added new "Realism" mutation.
+ Added new "Versus" mutation.
+ Added new "Realism Versus" mutation.

+ Created new & improved unique icons for each mutation x5.

+ Updated mutation descriptions.

+ Zombie health balancing changes to "Speed" mutation.
+ Zombie damage per hit balancing changes to "Speed, Versus & Realism Versus" mutations.
+ Zombie slow survivor on hit has been adjusted for "Speed" mutation.
+ Shoving frequency increased for "Speed" mutation.

[ General changes ]

+ Shove efficiency versus common & special infected slightly improved.
+ Improved mod layout design.
--- Removed gamemodes.txt script for more mod compatibility with mods that modify official/original coop, versus, realism, scavenger & survival gamemodes.

[ Radial menus ]

New commands for binding custom radial menus are as follows:
bind "C" +mouse_menu ThirdPerson
bind "V" +mouse_menu ASA
***You no longer need the old bind commands from previous versions***

+ Complete overhaul & improvements to all radial menus originally included in this mod.
--- Admin System radial menus have been optimised & improved now only requiring 1 key to be bound instead of 4 to take full advantage.
--- Layout of all Admin System radial menus has been improved with easier & faster switching between each menu.
--- ThirdPerson radial menu has been tweaked & improved, featuring better distances & angles for each 3 settings of each shoulder side.
--- ThirdPerson radial menu crosshair can now be toggled with just selection instead of 2.
--- ThirdPerson now has a new camera position thanks to new free space (Center camera).

||| More updates & features coming soon! |||

Update: 16 Jun, 2017 @ 1:05pm

[ Minor weapon changes ]

+ SMG
--- Slight reload speed upgrade.

+ Pistol
--- Slightly reduced movement accuracy penalty.

+ Assault Rifle
--- Very slight damage reduction.

+ AK47 Rifle
--- Damage increased.

+ Hunting Rifle
--- Slightly improved reload speed.
--- Slightly improved recoil.

+ Chrome-shotgun
--- Improved movement accuracy.

[ Major weapon changes ]

+ Scout Rifle
--- Reduced clip from 7 to 4
--- Improved fire rate.
--- Improved reload speed.
--- Improved deploy time.

+ Military Rifle
--- Reduced clip from 12 to 10
--- Slightly improved standing & moving accuracy.

[ Infected changes ]

+ Tank
--- Tank attacks at melee range more frequently.
--- Tank attacks at range less frequently.
--- Tank moves slightly slower.
--- Tank throw efficiency improved.

Update: 16 Jun, 2017 @ 5:11am

[ Minor weapon balancing pass ]

+ SG552
--- Damage buffed.
--- Reduced recoil.

+ Desert Rifle
--- Fire spread reduced.
--- Recoil reduced.
--- Reload time increased.
--- Fire rate increased.

+ Pistol
--- Movement accuracy improved.

+ SMG
--- Recoil improved.

+ SMG-S
--- Reload speed improved.
--- Fire rate improved.

+ Spas-shotgun
--- Accuracy improved.

Update: 11 Jun, 2017 @ 10:46am

v2.7.1
[Minor WEAPON changes]
+ |Chrome-shotgun|
--- Increased pellets per shot by 1.

Update: 10 Jun, 2017 @ 10:13pm

Yet another major balancing update, bringing balance to weapons & gameplay closer to final build.
(Work still continues...)

v2.7
[Minor WEAPON changes]
+ |Pistol|
--- Max ammo increased.
--- Base damage significantly increased.
--- Significantly more effective versus special infected.
--- No longer stumbles common infected.
--- Recoil increased.
+ |Magnum|
--- Max ammo decreased.
+ |Pump-shotgun| The most well rounded shotgun that can be useful in any situation.
--- Bullet penetration increased.
--- Witch crowning: Very effective.
+ |Chrome-shotgun| Very accurate shotgun capable of penetrating multiple targets, effective even at long range.
--- Accuracy recovery time improved.
--- Accuracy while moving decreased.
--- Fixed a bug where bullets deal no damage.
--- Slight increase in damage.
--- Witch crowning: Semi-effective.
+ |Assault Rifle| A quick firing rifle capable of dealing large amounts of damage in short time.
--- Recoil increased.
--- Movement spread decreased.
--- Damage & fire rate increased.
+ |AK47 Rifle| A powerful rifle, capable of not only crowd control but also deadly killing potential, most effective at close range.
--- Significant damage increase.
--- Improved firing recoil.
--- Slightly increased fire rate.
--- Movement spread increased.
+ |SMG|
--- Recoil reduced.
--- Bullet penetration slightly improved.
+ |Silent-SMG|
--- Reduced fire rate.
--- Slightly increased damage.
--- Removed bullet penetration.
--- Reduced spread when moving & firing.
--- Reduced recoil.
+ |MP5|
--- Increased damage.
--- Improved moving accuracy.
+ |Hunting Rifle|
--- Decreased accuracy when moving.
--- Improved accuracy recovery speed.
+ |Desert Rifle|
--- Damage increased.
--- Recoil slightly increased.
--- Fire rate increased.
--- Firing accuracy improved.
+ |SG552 Rifle|
--- Damage increased
--- Standing accuracy improved.
+ |Military Sniper|
--- No changes.
+ |Scout Rifle|
--- No changes.
+ |M60 (LMG)|
--- No changes.


v2.7
[Major WEAPON changes]
+ |Melee weapon| effective range slightly tweaked.
+ |Auto-shotgun| Balancing changes have been made for this weapon to fit the role of a double-barrelled shotgun. (Recommended mod: "Double-barreled shotgun" by "Tööttieläin")
--- Extremely deadly & effective at close range. (rip & tear)
--- Least effective out of all shotguns at mid to long range.
--- Witch crowning: Very effective.
+ |Spas-shotgun| This weapon is a beast when it comes to shredding and exploding the heads of common infected, beware however it is very weak against special infected.
--- Fires significantly more pellets than other shotguns making head-shots very easy.
--- Is the least effective range weapon versus specials.
--- Has largest clip out of all shotguns. (15 rounds)
--- Can carry more total ammo than other shotguns. (360 rounds)
--- Witch crowning: Ineffective.


v2.7
[Gameplay changes]
+ |Pain pills| & |Adrenaline|
--- Health gained by consuming pills or adrenaline will no longer decay.
--- Health gained by pills or adrenaline decreased. (Pills: 30, Adrenaline: 15)
--- Adrenaline effect lasts 5 seconds longer.

+ Tank balancing changes
--- Tank attack interval reduced. Will now attack more often at close range.


v2.7
[Currently working on]
--- Advanced & Improved enemy health scaling based on difficulty settings.
--- More stylized in-game hud elements.
--- Stand-alone hud mod.
--- And much more...

Update: 7 Jun, 2017 @ 8:23am

[ Balance changes & improvements ]

== Weapons ==
--- Chrome-shotgun.
--- Auto-shotgun.
--- Spas-shotgun.

+ Slight recoil improvement for AK47.

+ Fixes, Tweaks & Improvements to hud elements.

Update: 3 Jun, 2017 @ 11:40am

[ Major weapon balance improvements ]
- SMG | Slight reload speed buff.
- MP5 | Improved standing & crouching accuracy.
- Assault Rifle | Slightly improved spread decay rate, target penetration buffed.
- AK47 | Significant buff to damage, nerf to target penetration.
- Chrome shotgun | Buff to penetration & accuracy.
- Auto shotgun | More damage, more accuracy when crouching & moving.
- Spas shotgun | Less recoil, more accuracy.
- Chainsaw | More ammo, higher rate of fire, more damage to specials.
- Magnum | Slightly improved reloading speed.
- Desert Rifle | Less spread, more recoil, more damage.
- SG552 | More damage, more recoil.
- AWP | Slight improvement to reload speed.
- Scout Rifle | More damage, better firerate, slightly faster reload. Reduced max ammo from 240 to 120.
- Military Rifle | Slightly increased fire rate, reduced recoil & spread when firing.

[ Bug fixes ]
- Fixed LMG(M60) reload bug. Will no longer require reloading.

[ UI changes ]
- Made custom Player status hud element.

[ Radial menu changes ]
- Added new feature to original Radial Menus:
*Alert menu in Z menu will allow you to warn your team of danger trough chat.
*Status menu in X menu will allow you to warn your team about your state & needs.
- Complete overhaul & improvements to Admin System radial menu integration:
*Now features 3 quick menus & 1 advanced menu.

To access new radial menus check workshop description for more info!

Update: 30 May, 2017 @ 6:46am

- Improved the accuracy of LMG.
- LMG can now be used when incapacitated.
- Bots are able to pick up & use LMG correctly.