Left 4 Dead 2

Left 4 Dead 2

Resident Dead
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Update: 22 May, 2018 @ 9:09am

Changelog for 3.0.7

[ Balance - Weapons ]

S-SMG
- Improved fire-rate
- Tweaked recoil & spread
- Added slight punch-trough

Auto-shotgun
- Slight damage increase (more pellettes)
- Reduced accuracy (wider spread)

Chrome shotgun
- Bullet penetration max distance increased
- Slight damage buff

Update: 12 Nov, 2017 @ 6:47am

Changelog for 3.0.6

[ Balance - Weapons ]

SMG
- Slightly improved recoil.

S-SMG
- Full rework.

MP5
- Slight buff to damage.

Update: 11 Nov, 2017 @ 4:32am

Changelog for 3.0.5b

[ Balance - Weapons ]

Pump Shotgun
- Slight damage buff.

Chrome Shotgun
- Slightly improved accuracy while moving.

Auto-Shotgun
- Bullet penetration power increased.
-- Base damage increased.

Spas-Shotgun
- Base damage slightly increased.
-- Bullet penetration power increased.

[ Balance - Infected]
Common Infected
- Mob damage dealt to survivor interval slightly increased. (Zombies deal damage less frequently, does not affect slowdown effect.)

Tank
- Base health increased by 10%

[ Visual ]

Melee
- Golfclub & Guitar ragdoll force increased.

Update: 10 Nov, 2017 @ 5:41pm

Changelog for 3.0.5

[ Balance - Weapons ]

Desert Rifle
- Slightly improved recoil.
-- Slightly improved accuracy while moving.

Magnum Pistol
- Slightly improved accuracy while moving.

[ Balance - Survivor ]
- Removed movement speed penalty when injured.

[ Visual ]
- All blunt melee weapons now cause wounds.
-- The force applied to zombie ragdoll has been uniquely adjusted for each melee weapon.

Update: 9 Nov, 2017 @ 10:21am

Changelog for 3.0.4b

> Balance
> Weapons
> AK47
- Improved accuracy when moving.
- Slightly increased base damage.

Update: 9 Nov, 2017 @ 10:05am

Changelog for 3.0.4

> Balance
> Weapons
> Desert Rifle
- Improved reload speed.
- Improved base damage.
- Improved recoil.
- Reduced fire-rate.

Update: 14 Oct, 2017 @ 3:39am

Changelog for 3.0.3

General tweaks and improvements for SMG, SMG-S & MP5.

Update: 13 Oct, 2017 @ 9:08am

Changelog for 3.0.2

*Magnum*
- Reload speed increased.
- Firerate increased.
- Recoil reduced.

*SMG*
- Recoil reduced.

*Hunting Rifle*
- Reload speed decreased.

[Survivor]
- Injured movement speed tweaked.

Update: 12 Oct, 2017 @ 8:46am

*Magnum*
- Distance based damage scaling reduced.
- Penetration distance reduced.
- Fire rate increased.
- Reload speed reduced.
- Recoil reduced.
- Standing accuracy increased.
- Crouching accuracy reduced.
- Moving accuracy reduced.
- Can execute a witch with a headshot at point blank range.

*MP5*
- Reload speed increased.

*SMG*
- Recoil reduced.

*Autoshotgun*
- Recoil reduced.

*Scout Rifle*
- Firerate increased.

*SMG-S*
- Reload speed increased.

===

Other changes:
- Continuing progress of adding new improvements and features to the rest of alternative mutation gamemodes. (My main focus was mostly on the main mutation gamemode untill now, going to start polising other gamemodes next over some time, when that is done improved modular and better compatible version will be released.)

Update: 11 Oct, 2017 @ 12:42pm

-Alpha release of 3.0.0
--Most changes only applied to main Resident Dead gamemode (for now... still work in progress)
---Additional weapon balancing changes.
----New quality of life improvements.
-----Bug fixes.