Torchlight II

Torchlight II

LAO III - The "Endless Game" Mod
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Update: 9 Apr, 2017 @ 10:24am

4/9/2017 Update

Weapon Bug Fixes
- Fixed an issue with Fist weapons were not able to hit your target when dual wielding with a Sword, Axe or Mace
- Fixed an issue where Swords, Polearms and Fists were not able to be used with some Engineer skills
- Removed Staffs from some of Engineer Skills (Flame Hammer, Ember Hammer, and Ember Quake) since they are no longer 2H Melee weapons

Added New Enchanter Summons
- Enchanter Boris - Vitality
- Enchanter Boris - Strength
- Enchanter Boris - Focus
- Enchanter Boris - Dexterity




Update: 6 Apr, 2017 @ 7:30pm

Published v.151

Item Changes

2H Throwing Axes
- Added a "homing" effect to the throwing axe effect (helps to counter weapon weakness)
- Shift is no longer needs to be held down to throw axe
- Weakness: Up close targets will be hard to hit

1H Throwing Axes
- Shift is no longer needs to be held down to throw axe

Staffs
- Shift is no longer needs to be held down to fire weapon

All Weapons
- Minium Attack Range now equals Maximum Attack Range on all weapons
- This improves the ability of all weapons to be able to attack at their maximum range without needing to hold shift down

Shields
- Removed inherited block% bonus


Update: 29 Mar, 2017 @ 6:11pm

Published v.147

Bug Fixes

- Fixed a spawn issue with one of the Ember Shields spawning at the incorrect levels
- Hopefully increased the performance of 2H Throwing Axes (were missing target a lot)

Ember Shields
- Lowered spawn rate slightly

Update: 25 Mar, 2017 @ 4:08pm

Published v.146

Items

- Added Ember Shields, sheilds that specialize in Elemental Resistances

Update: 19 Mar, 2017 @ 10:09am

Published v.145

Adjusted quest rewards to have more variety
- Unique and Legendary items can now be rewarded for completing quests

Update: 18 Mar, 2017 @ 6:35pm

Published v.144

Adjusted quest rewards to have more variety
- Unique and Legendary items can now be rewarded for completing quests

Update: 16 Mar, 2017 @ 7:07pm

Published v.143

Adjusted some quest rewards

Update: 10 Mar, 2017 @ 8:18pm

Published v.142

Big Rebalance Update

- Removed all Stat Tonics (use enchanter)
- Enchantment prices reduced
- Re-balanced all weapons and armor to be more class specific
- Re-balanced Stat Requirements on weapons and armor - not quite as hard to obtain now
- Re-balanced Normal, Magic, Unique and Legendary Items, all items are now useful
- Re-balanced Ember Jewels to have an Armor and Weapon Bonus
- Re-worked Quest Rewards
- Unique items now spawn random item bonuses
- Added Map Selector Summon Stone
- Staffs are no longer considered Melee weapons
- Fists, Swords and Polearms now get a damage bonus from Dexterity

Update: 10 Feb, 2017 @ 7:28am

Published v.132

Mod Update 2/10/2017

Potions
- Health, Mana and Rejuv Potions were extended to Level 999
- Reduced Regen times from 8 seconds to 5 seconds on Health and Mana Potions
- Increased Regen times from 2 seconds to 5 seconds for Rejuvenation Potions
- Decreased drop rate of Rejuvenation Potions slightly


Transmute Recipe Changes

Random Unique
Any Unique x 2 (was originally x 4)

+5 Stat Tonic
Any Unique or Legendary Item x 3
Legendary Socketable x 1

Update: 8 Feb, 2017 @ 6:45am

Published v.127

New Weapons
- 1H Throwing Axes
- 2H Throwing Axes
- Throwing axes are Dexterity Based

New Legendary Socketable
- Ember Jewels
- Spawn at least 2 random item bonuses for either Weapons or Armor
- Drops primarily from bosses but can be also be found as quest rewards

Quests
- Added a small chance for Legendary items as general quest rewards
- Adjusted regular dungeon boss drops, there were some unintended drops