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Unearthed Arcana has a history of crashing with other adventure mods as it's not compatible.
https://www.torchlightfansite.com/mod_downloads/compilations-tl2/download-555-unearthed-arcana.html
any fix??
@ The Force : Lao 3 has a different balance than Synergies although I agree I wish RnF would've stated the reason.
Why???????
Copy Paste your character saves before trying this as there's a high chance of bugs with both "III" and "2" mods loaded.
Items near 100 will drop however much higher level items will not be available without NG+.
"Lao 2.0" mods are not recommended with "Lao III" mods for possible conflict.
I was also very annoyed by the fact that Staves aren't melee weapon anymore. So I did a "patch" mod that reverts staves as they are.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=917501067
I haven't had any plans to revert staffs and I probably won't for the base mod. I will look at creating an add on mod that reverts them back to the original format.
If CD's removed the bolt, all they need to do is grab the original staff animations and add them to the mod to remove the thrusting action.
LAO III Super Fast Addon
LAO III Part 1
LAO III Part 2
Unearthed Arcana
Firstly, let me say that you've done amazing work. I've loved your stuff forever, and I'm seriously enjoying LAO 3.
I have a bit of an issue however. Your decision to change staves to ranged instead of melee really breaks a lot of custom classes and builds that I absolutely enjoy, theme wise. To get around this, I tried @[CD] potterman28wxcv's mod, which is meant to revert them back to melee. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=917501067
However, CD's mod seems to simply remove the "bolt" that LAO 3 gives to staves, and keeps the thrusting animation - basically turning the staff into a junky spear that uses the same, single thrusting animation over and over again.
Is there anything either of you could do (or are willing to do) in order to make staves into proper, swinging and bashing melee again?
And thanks for all your work!
@*Yuki* no plans on making any changes atm, so everything remains at the vanilla standard as far as caps are concerned.
@Cucumbear The level requirement on items you are seeing is intentional. In my eyes, a player should be not be rewarded by relying on the level requirement to equip items. There is no investment needed for those items. So by the time you can use an item via the level requirement, it shouldn't be very good for that player anymore. It also creates a barrier for items between classes. How you distribute stats of your character will influence what items you can and can't use.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=181593531&searchtext=XP
It says it has removed the caps for all % chance. I don't know exactly what it means (and obviously if the max block chance is now 100% it's kind of broken xD) but maybe it's worth checking out. If he actually managed to uncap the 500% limit, it could be a solution
I reacently started new playthrough with this mod from lvl 1. 9 levels later i cannot find any gear that is equipable for me. Monsters drop gear 3-4 lvl req higher than mine. I used other mods. Is this a bug? Is there anything i can do or am doing wrong?
So I think some builds might actually struggle very hard in the highest levels
Without using Boris, you will struggle to get access to the better gear. This is part of the difficulty increase of this mod. It can be done though!
I have actually decreased the requirements by a fair amount from when I originally released the mod. I have been able to meet requirements with out too many issues up to level 175 gear. The enchantments scale with item level. So the higher the item level, the better the stat enchantments you get on that item.
I don't have any plans on lowering this any further at this time.
I can't possibly see how you could wear all those items past level 100 if the attribute requirements keeps raising. Even if there was a way, the progression is very unfair, even for lower levels. You should consider lowering the overall attribute requirements by ~40%.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=917501067
If you're like me and dislike the change, give it a go :-)