Stellaris

Stellaris

Vanilla-themed Star Wars Weapons
Showing 21-30 of 41 entries
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Update: 2 Mar, 2018 @ 8:42pm

Updated to 2.0


- Players can now choose the color of their blaster bolts

- Blaster technologies can now be researched from debris

- The Converging-beam Superlaser is now a Titan weapon

Update: 8 Dec, 2017 @ 9:43am

Updated to 1.9

Update: 21 Sep, 2017 @ 8:01pm

Fixed an issue causing Large Green Blaster Tracers to appear as orange beams.

Update: 21 Sep, 2017 @ 9:08am

Updated to 1.8

Update: 19 May, 2017 @ 4:00pm

Version 2.8

- Converted all weapons from the custom "Blaster"-class weapon to the vanilla "Energy"-class. This will allow blaster weapons to display their damage output in the combat stats and results screens.

- Changed the repeatable techs to effect energy weapons.

Update: 12 May, 2017 @ 1:15pm

- Fixed minor GFX issue

Update: 12 May, 2017 @ 1:05pm

Version 2.7

- Added two new weapons: The Pulse Cannon and Ion-linked Pulse Cannon. These are large-slot weapons comparble to Kinetic Batteries/Kinetic Artillery.

Update: 9 May, 2017 @ 9:25am

Updated to 1.6

Update: 28 Apr, 2017 @ 2:37pm

Version 2.6

- Retuned weapon damaged to bring all levels of blasters up to the standards of Kinetics

- Recreased range penalty on Quad Turbolasers from 50% to 15%

- Fixed an error causing the Red Laser Cannon to shoot blue bolts.

Update: 26 Apr, 2017 @ 12:13pm

Version 2.5

- Added Turbolaser Defense Modules (Spaceport weapons) in Red and Blue